Welcome/ReadMe X

Welcome to the Warframe Guides of GnarlsDarkley


Hey this is GnarlsDarkley.

I am playing Warframe since early 2015 and currently I have invested almost 5500hrs into this awesome game with over 3400hrs on my main account.

This site emerged as a backup and I decided I want to help other people the best I can with the experience I have gathered in all those years

You will find a Tutorial Part in which I will explain the beginning of the game and all its aspects for you to get an overview because sadly there is no in-game Tutorial.
There will be no Videos so you can better look up the info you seek without browsing and skipping much material. Another reason to not rely on Videos, I can update this content more easy and you don't have the issue of finding my most recent content Videos. (In the future I may add Videos)
Following the Tutorials I post Guides. The next Part are the Builds I use on either my Frames or my weapons. Please make sure to give the Readme a look to fully understand my builds.
The last Part is the Social Media where you will find Links to my Youtube/Twitch and a Steamgroup.

If you want to support me please do so by following on Twitch and subscribing on Youtube. This way I can provide better videos due to a better codec (vp09) and eventually apply as a partner.

Any feedback (e.g. on my Builds or general) is very welcome. Just join my public Steamgroup and open a new post.

The german version can be found here

Version 1.0; last updated: 04/06/2019

Tutorial - Basics X

Basics


Before you begin playing the game you can and should use a referral code from a friend or the person you want to support. You can also use my code if you don't have a specific person in mind:
Referral


You will benefit from a 7 day (real-time) Affinity Booster. In Warframe your experience is called Affinity. So every bit of experience you earn will get doubled which is pretty good if you start this game or you want to start over. In return, the person which provided you their referral code will benefit with 10% of your first bought Platinum and with increasing numbers of referred people ingame bonuses like Slots or Mods. Platinum will be explained on later points in this guide.

Picking your starter:

After you have watched the Intro of the Game you will be given a choice between three Warframes. These are basically your Characters if you want to compare them to different games. Each Warframe has 4 abilities which differ throughout the Roster of currently 39 and the 40th already announced.

1. Excalibur:
He is a Melee type DPS Frame and uses an ethereal Blade to hit enemies close and on distance. He can take a decent amount of damage before he goes down but is by far a Tank. I highly recommend you try this one out as your Starter Frame.


2. Mag:
She is more the opposite of Excal and have more CC skills (crowd controlling skills). You knock down enemies by pulling them towards you and let them stumble. Her low Health makes her a hard to play Frame especially in the Beginning of the game where you still have to learn how to evade.


3. Volt:
He can be considered a Support or casting DPS. You use his electric skills to either do decent to high AoE-Damage to enemies or you use his Supportskill to boost your and your allies Speed (including Walking, Running, Melee Attacking)


Explaining the basic HUD



Your Shields are the first layer of Protection against Damage. After a set amount of time without taking further damage they will start recharging to 100% again. Their downside is that your Armor value will not be taken into account. You shouldn't focus and rely too much on these!

Your Health is - obviously - your pool of "Life Juice". In the case it hits 0 your Frame dies and you will have to use a Revive by pressing and holding "X". You can use up to 4 Revives per mission. After all of these 4 are consumed the mission will fail and you have to restart. You collect Health Orbs to restore your Health:


Later on you will be able to heal yourself or allies with abilities from other frames, consumables, Auras or certain skills (which will be explained at a later point in this guide).

If you are playing with friends or publics you won't die instantly. You will enter a downed stage and your squadmates can come to your aid. So you should wait using your Revives until it really is necessary.


This screenshot depicts your Energy, your current equipped weapon, its ammunition state and its skill as well if your weapon has one. The weapon skill cannot be triggered manually. Instead, you accumulate Affinity by killing enemies and when your weapon skill is completely highlighted there will be a giant explosion which damages enemies and gives a supportive buff to yourself depending on the weapon and its skill.
The Energy is your "Manapool" and is used for casting abilities. Usually their cost is 25 for the first one, 50 for the second, 75 and then 100 for the last. There are of course exceptions for certain Frames. To replenish your Energy you have to collect Energy Orbs


You can also use consumables, Auras or certain skills (which will be - again - explained at a later point in this guide).

Your Starting Platinum



You'll be given 50 Platinum regardless how you start the game. Your best use is to buy 1 additional Warframe Slot (20p) and 2 times the Weapon Slots (12p). The latter include two slots. So you will end up with 3 Warframe and 12 Weapon Slots for an overall 44p.
Why is that a good thing?
Warframe is somewhat different from other games. EVERY piece of equipment you'll aquire gets Affinity and can be leveled seperately. So you want to have as many slots as possible, otherwise you are forced to sell your stuff and maybe re-acquire them.
You can do either in the Market or via your Inventory.

Inventory


Market


Credits

Left to your Plat in the above screenshot are your Credits. You will have to use Credits in every aspect of the game. You want some Blueprints? You need Credits. You want to craft something? You need Credits, You want to trade with other people? You also need Credits as tax. But you'll get Credits just by completing mission or defeating enemies, so just play the game and you will net yourself a good amount.

Basic Controls

Warframe is a third person Shooter with controls you are familiar with from most other games. W A S D is used to move, RMB to zoom, LMB to shoot, MMB to use secondary Fire Mode, Space to Jump, Shift to run and LCtrl to crouch. You switch between your Primary and Secondary weapons by pressing "F" and "E" to Quick Melee. If you want to equip your Melee as Main weapon you have hold "F" for about a second and LMB becomes Channeling (More damage but uses Energy) and RMB is block. Pressing "H" will change the shoulder the camera is using.
Advanced Controls - also known as Parkour - will be explained later when you got accustomed to the controls.

Default Shortcuts

Warframe has some default Shortcuts. Pressing and holding "Q" in missions brings up your gear wheel from which you can choose consumables. If you have equipped Ciphers in your Gear you can use "Z" to instantly hack consoles.

Tutorial - The Concept of Warframe X

How Warframe works


Mastery Rank

Your Mastery Rank (MR) is a scale to measure your ingame overall progress and is shown with a small number next to your Glyph (your Symbol)


or by viewing your in-game profile which has more information:


Some people think the higher your Rank the better you are but that is plain wrong. This game is all about your Mods and your Skill. Your MR just states how much equipment you have actually used/leveled.

You start with MR 0. Every piece of equipment you use will get Affinity and gain Ranks for themselves. Every Rank your weapon levels up you'll be awarded with 100 MR. Every Frame or Companion will award you 200 MR per Rank.
E.g. your Excalibur is Rank 14. You picked up a MK1-Paris which is now Rank 11, the Lato now Rank 6 and the MK1-Bo with Rank 17.
Excalibur as a frame gets 14*200 = 2.800 MR. Your MK1-Paris 11*100 = 1.100 MR, the Lato 600 MR and the MK1-Bo 1.700 MR.
Summed up you have earned 6.200 MR

You will only get MR for every equipment once. So if you reach max Rank (30) with one of your equipment you won't get any more MR - even if you sell it and re-purchase it.

In the case you want to sell equipment you should only do so after you hit Rank 30 respectively. If you sell your MK1-Paris at Rank 17 to upgrade for the normal Paris you can do so but you would "lose" 1300 MR for the last missing 13 Ranks on your MK1 variant. You can still get those "lost" MR points but you would have to buy the MK1-paris again and rank it up from 0. Your MR will then only start to accumulate again when your new MK-1 Paris hits 18+.

You can check your profile anytime to see which equipment you have ranked up so far and what was the highest Rank you got with it - even if you already sold it

After a specific accumulated amount of MR you are eligible to take your "Mastery Rank Up Test". The first of these kind of "Skill Tests" requires you to have 2.500 MR and you can start it from your ESC Menu. You will have to kill a small amount of enemies with your primary weapon. The next Test requires you 10.000 accumulated MR and you have to kill a similar amount of enemies with your secondary weapon. But you would need to grind some more Ranks on your equipment to get the remaining 3.800 MR.



After you passed a Test or failed one you will have to wait 24hrs to be eligible for the next Test or to retry your failed one. Don't fret if you fail your Test, your MR will still be accumulated.
If you grind all your starting equipment to max Rank - which is 30 regardless - you will end up with 15.000 MR. This will put you higher than you even need for the MR2 Test. In other words: you can reach MR2 without buying new weapons or frames.

After you reached the first Relay (Larunda/Mercury on PC, Strata/Earth on PS4, Vesper/Venus on XB1) you can visit Cephalon Simaris (just Fast Travel there) and practice for the next Test as often as you want or need. Because the Tests are getting more difficult with each Rank it is advised to practice from MR5 Test onwards.

Each mission you complete also reward you with a low amount of MR (~50) and every Junction nets you a whooping 1000 MR!

Why to raise MR?

There are several reasons to do so:
  • better weapons
  • higher capacity for low/unranked equipment (you get 1 capacity for your MR - doubled with a Potato. E.g MR 4 gives you 4 capacity even if your equip is Rank 0-3)
  • higher limit of Void Traces
  • higher daily Syndicate Standing limit
  • higher daily Focus limit
  • more trades per day

Affinitysharing

This is a good time to explain how to level your equipment.
Every killed enemy, the random Tasks in missions* and specific actions (hacking a Terminal, rescuing a Target, etc...) will award you Affinity. To prevent future confusion you have to understand how these Affinity are split.
*in mission Task like this


Here is a simple example:
An enemy gives 1000 Affinity.
  • If you kill it with one of our Warframe abilities all of the Affinity will be going towards your frame and no weapon will get any.
  • If you kill it with your primary weapon the Affinity will be split 50/50 between your primary and your frame. So 500 Affinity going to your primary and 500 going to your frame. The secondary and the melee weapon won't get any Affinity. This works for the use with other categories respectively. You can't level your Lato when you only use your MK1-Paris
  • The Affinity you get from other players is distributed differently. As long as you are near your squadmates (below 50 meter, shown as a buff**) you get shared Affinity. These Affinity are split to always 25% going towards your frame and 75% evenly split going towards your weapons (plural)

Now it is important how many weapons we have taken into the mission.
  • If we have all 3 weapons equipped each one gets 25% of the Affinity. Taken our example from above: 250 Affinity for the frame and 250 for each weapon
  • If we only have 2 weapons equipped each weapons gets 37,5%. Example: 250 Affinity for the frame and 375 Affinity each weapon
  • Only equipping one weapon nets us then 250 Affinity for the frame and 750 Affinity for our weapon

**shared Affinity buff. The number below the three circles shows how many squadmates are near you


Early Equipment you should keep

You only have limited slots for your frames and weapon, so you might want to sell it as soon as possible to get new ones. Some are keeper but many are just Mastery Fodder. You level it to 30 and get rid of them. They only serve you as MR. Usually the early weapons are bad and are sold eventually but here is a (personal) list of weapons which are worth keeping because they are capable of carrying you for longer peroids:

Primaries:
  • Strun (MR1)
  • Boltor (MR2)
  • Vectis (MR2)
  • Hek (MR4) - you can clear the complete Star Chart with this weapon
Secondaries:
  • Lex (MR3)
  • Atomos (MR5) - you can clear the complete Star Chart with this weapon
Melee:
  • Atterax (MR2) - you can clear the complete Star Chart with this weapon
  • Orthos Prime (MR2) - you can clear the complete Star Chart with this weapon
  • Guandao (MR4) - you can clear the complete Star Chart with this weapon



You should never get rid of Warframes except you can get your hands on their prime variant (an upgraded version). Also never sell Quest related equipment or items you receive from Juctions, because you currently cannot reaquire them!

How to get new Equipment

A few (starting) weapons are also sold for Credits directly in the Markets but the vast majority need to be crafted in the Foundry.
While doing the first Questline "Vor's Prize" you install the Foundry and be will instructed how to craft items (Ascaris Negator). Just like this Questitem you craft new weapons and frames after you got their blueprints and the required amount of resources and credits.


Crafting takes real-time to pass so you should plan ahead when you craft items. Don't be repulsed by these sometimes long periods. You will get used to it and it will feel less the more you progress.
Just try to always build new equipment as soon as you can afford it and don't claim them immediatly after they have finished crafting. You will have access to them when you want but they don't block your slots!

Getting Blueprints

You will need blueprints to craft new items. Most of them are consumed when you start the crafting process but some blueprints for consumables are of unlimited use.
Most of your weapon and Warframe blueprints can be bought in the Market for Credits. If you can't find it there you should head to your Clans' Dojo and check the Labs there.

After you got your blueprint you can start crafting it in the Foundry if all requirements are met.
Usually weapons just need resources. Warframes, however, need components. These are dropped by Bosses from the planets respectively. Just hunt them until you got a Neuroptic, a Chassis and a Systems blueprint. Now you need to craft them (12hrs) and after that you can start the Warframe itself (another 72hrs - 3 days).

If you are missing a specfic resource you can check the Navbar under "Resources".

The "best" Levelspots

You shouldn't be grinding MR in the early game but if you want to here are some good spots.
  1. Try Dark Sector Missions. These mission yield in general more Affinity and more Credits for completing them and usually have the Infested as enemies. Gabii on Ceres is one of the best grind spots for farming Credits and MR early on
  2. If you have reached Jupiter you can also go to Io which is a Corpus Defense
  3. The next best spot is Helene on Saturn - a Grineer Defense tied with Akkad on Eris - an Infested Defense. You should pick the one you like better
  4. The second best place is Hydron on Sedna. This one is a high level Grineer Defense so you should have equipped decent enough Mods and know how to evade when your frame has low Ranks
  5. The best place is (Elite) Sanctuary Onslaught. This mode was introduced early 2018 and is considered endgame. You have to have good mods and strong weapons if you want to actively partake.

Tutorials - Missions X

Plains of Eidolon Resources



Maprico Trees can be found anywhere on the Plains.

I recommend farming these Resources in the highest possible Bounty you can do. If you just go to the Plains via Navigation or while doing Tier 1 Bounties you will get 1 Iradite from their Iradite Formations. In Tier 5 Bounties you will get 3 per Formation while Sorties yield 7.

Wisps

The most scarce and by many players despised Resource are Wisps. But they are actually pretty easy to farm if you know how to do it.
  1. You should never try to farm them without a Booster. I actually don't recommend farming anything you want without the respective Booster
  2. Get yourself a fast Archwing like the Itzal or a Zephyr from the Clan Dojo or farm a Nova. These are the easiest ways to get your hands on Wisps.
  3. Learn their locations!

The last point is the most important one. The better you know their locations the faster you can collect them and differentiate them from other Loot.

Build your Itzal for Speed and min/max for Range/Efficiency. Useful Mods are


If you decide to use a Zephyr I recommend the following Build.


At last if you want to use a Nova, build her primarily for Range and Efficiency. Then "Wormhole" from one spot to the next.

Whichever frame you pick, you have to use as much Loot Radar as possible since Wisps will be shown on the minimap as Loot symbols


This is the fastest route and can be done in 3 to 5 minutes. You can get 3 - 5 Wisps per day and 6 - 8 Wisps per night. These numbers will be doubled if you use a Resource doubler.


If you got a team (friends/clan) you can spread out and inform the rest where you found one. Following map shows the setup me and my clan used when we did Plague Star. We completed each run in 10 minutes plus 16 Wisps. 3 People search for the Wisps while the last one is doing the mission and later we switched out.


Trust me. It works:

Tutorials - Resources X

Common and Uncommon Resources


I won't go into detail for Ferrite, Salvage, Alloy Plates, Circuits and Rubedo. The chances you are running out of them is very small and you will find these Resources almost everywhere in the Solar System. The following table shows where good farming spots could be.


Many players, however, seem to struggle with more uncommon Resources like Plastids, Polymer Bundles, Cryotic, Nano Spores or Mutagen Samples.


1. Plastids
Plastids can be found from Saturn onwards as Plastid Carapaces

The best location is Ophelia/Uranus! Do this mission either solo using Nekros or go into a squad with a Nekros.

This method, however, requires all pleayers to have an Archwing. If you need Plastids before you finish "The Archwing" quest you can run any mission on Saturn and open all lockers and smash all crates.


2. Polymer Bundles
Just like Plastids, the best way is Ophelia/Uranus or by smashing Polymer crates on any mission



3. Cryotic
Cryotic isn't quite un/common or rare. It's unique to Excavation missions. Hieracon/Pluto is the best way to farm for these since you encounter only Infested enemies which can be easy to dealt with using a high range Frostglobe or Limbos Cataclysm + Stasis. Since you can farm for Endo and Relics here as well, you won't have much difficulties finding pugs if you desire to.




4. Nano Spores and Mutagen Samples

I can't understand why so many people have trouble getting their hands on these, but you will be awashed with Nano Spores in the Derelict, especially Orokin Derelict Survival (ODS) The same goes for Mutagen Samples. The best place is the ODS using a Nekros

Rare Resources


If you are looking for specific Resources you go to your Navigation/Star Chart and hover over the Extractor Icon in the lower right corner

After you completed every Node of a Planet you are eligible to deploy Extractors. These need to be crafted in the Foundry and can be sent to your desired and completed Planet. After 8 hours it harvests some rng Resources from this planet.

There are some rare Resources which you want/need to farm specifically:

1. Neurodes

Neurodes can be found primarily on Earth. From my experience Eurasia, Everest or Cervantes have the highest chance of Neuroptic Masses.

After you progressed through the game you can also try Eris, but it seems Neurodes are much more scarce than on Earth. The best and fastest way is to kill Sentient Attackers on Lua/Moon. There are commonly 3 spawns per mission and each can drop up to 2 Neurodes. For the last option you need to have progressed about 2/3 of the story.

2. Morphics

They were pretty rare back when I started but it seems they drop much more frequent now. An early and easy way to farm them is on Mercury


3. Orokin Cells

A very high variety of weapons and other stuff require this Resource and you will quite often be in need of these. If I was in dire need of them I went to Gabii/Ceres and did break the crates on my way to extraction.
Most of the time you'll end up with 2 or 3 Orokin Cells after 5 minutes. The 20k credits are also a nice bonus.
Another good method is to farm Phorid. He usually drops 2 Orokin Cells and can be killed quite easy and fast.


4. Neural Sensors

The best spot is Jupiter. Break crates in any mission or run Themisto (Alad V Assassination). You can also find Neural Arrays on the Kuva Fortress



5. Control Modules

In the early game you will need some Control Modules e.g. for Rhino Neuroptics.
They are a uncommon Resource mainly in the Void. You gain access to the Void from Phobos or in the first part of "The Archwing" Quest. Take your time and collect some when doing the Quest!


6. Argon Crystals

Argon Crystals are a rare Resource dropped in the Void. You can rarely find some Argon Pegmatites on Earth as well.


They have a unique and negative habit: They decay after 24 hours real-time.
Here is an example how the decaying works:
  • 11 crystals are collected on Day 1. They are all stable
  • GMT 00:00 hits, and now all 11 crystals are decaying, but the quantity remains unchanged
  • 12 crystals are collected on Day 2. The Tenno now has 23 crystals total
  • GMT 00:00 hits. The 11 decaying crystals decay to 5, and the 12 additional crystals are now decaying. The Tenno now has 17 crystals.
  • GMT 00:00 hits again without the attainment of any further crystals. All 17 crystals decay to 8

Nitain Extracts

Nitain Extract comes predominately from Alerts. There are always 4 Nitain Alerts in 24 hours real-time.
You can also farm them in Grineer Sabotage missions after collecting all 3 Caches or doing Bounties on the Plains of Eidolon.

Plains of Eidolon Resources



Maprico Trees can be found anywhere on the Plains.

I recommend farming these Resources in the highest possible Bounty you can do. If you just go to the Plains via Navigation or while doing Tier 1 Bounties you will get 1 Iradite from their Iradite Formations. In Tier 5 Bounties you will get 3 per Formation while Sorties yield 7.

Wisps

The most scarce and by many players despised Resource are Wisps. But they are actually pretty easy to farm if you know how to do it.
  1. You should never try to farm them without a Booster. I actually don't recommend farming anything you want without the respective Booster
  2. Get yourself a fast Archwing like the Itzal or a Zephyr from the Clan Dojo or farm a Nova. These are the easiest ways to get your hands on Wisps.
  3. Learn their locations!

The last point is the most important one. The better you know their locations the faster you can collect them and differentiate them from other Loot.

Build your Itzal for Speed and min/max for Range/Efficiency. Useful Mods are


If you decide to use a Zephyr I recommend the following Build.


At last if you want to use a Nova, build her primarily for Range and Efficiency. Then "Wormhole" from one spot to the next.

Whichever frame you pick, you have to use as much Loot Radar as possible since Wisps will be shown on the minimap as Loot symbols


This is the fastest route and can be done in 3 to 5 minutes. You can get 3 - 5 Wisps per day and 6 - 8 Wisps per night. These numbers will be doubled if you use a Resource doubler.


If you got a team (friends/clan) you can spread out and inform the rest where you found one. Following map shows the setup me and my clan used when we did Plague Star. We completed each run in 10 minutes plus 16 Wisps. 3 People search for the Wisps while the last one is doing the mission and later we switched out.


Trust me. It works:

Tutorial Your first steps X

Your first Steps



Different Missiontablet explained

Follow the Questline "Vor's Prize"

Just complete your first questline to unlock all of your Orbiters Segments.

Choosing the correct setting

  • public: you will be thrown together with up to 3 random people playing the same mission like yourself
  • friends only: when you start a mission you will usually be solo but any person from your friendlist can join you without permission as long as the mission goal hasn't been met yet.
  • invite only: you select who may join your squad/mission by inviting them
  • solo: no one can join. you will be 100% soloing and can pause the game as well by hitting ESC


Further arrow_forward_ios: The setting of the Host determines the setting for the squad. E.g if you have selected invite only but are invited by a friend whose settings are public, the mission will be played in public!

You can watch my Let's Play with only Excalibur (no Reactor) and 3 low MR weapons until Umbra (all Story missions) here:

Reviving

Whenever a squadmate is getting downed try to help them. They probably would do the same for you. But be aware of your sorroundings. Don't rush to assist someone when it will cost you your life as well! If all others are downed and you die, you won't enter the downed state. Instead you will die instantly and have to use a revive.

Scannables

There are a few objects you can scan in missions. You can scan them by using Codex or Synthesis Scanner and can be obtained from the Market or Cephalon Simaris on any Relay respectively.


Cephalon Fragments
These Fragment unlock Lore which you can read in your Codex. You will also need to scan 3 of these on Mars to unlock the Phobos Junction!

Somachord
With the Introduction of the Personal Quarters in our Orbiter we have to option to use several soundtracks. To unlock them you have to scan these.


new Challenger
To unlock new playable Frames in Framefighter you have to scan these Fragments

Consumables

There are lots of consumables you can use Warframe. I will only cover the most frequent ones you will want to use
  1. Scanner
    You should always have some of the above mentioned Scanner in your Gear! You'll never know what you might find when playing
  2. Pizzas
    Everyone loves Pizzas, so do frames as well...kinda. These Pizzas can replenish your Health, restore your Shields or restock your Ammo. There are 3 different sizes: small, medium and large. Try to get your hands on all of them in the largest possibility.
  3. Cipher
    You did so many Hacks that you can't see them anymore? Just use Ciphers! They will hack any console by pressing "Z". There is one exception: Sortie missions - but these are endgame

Taxi

When you see an Alert or want to farm some resources you cannot access yet you have to option to ask other people for a Taxi. They will invite you and start the mission for you. This will not unlock the Node for you. You still have to complete the Star Chart on your own to have access to every mission!
But you should be aware that about half the playerbase doesn't like this method. So expect sometimes messages with negative comments.
You decide if you want to use/support taxi or not.

Tutorial - Mod Explanation X

Mod Explanation


What are Mods?

In Warframe Mods are cards you use to modify and strengthen your equipment. There are numerous different Mods in Warframe which either make your weapons stronger by providing more damage or make your Frame more beefy by increasing its health or Armor e.g.

If you struggle in missions your first step is looking at your Mods. Do you use the correct ones? Do you use any in the first place? You can either try out which Mods are good or refer to my current "Builds" on this website or if they don't suit you from other people with which they had success.

Each Mod has a different amount of cost which is also phrased as Drain.


There are two Categories: Aura/Stance and "normal" Mods
Auras and Stances provide you extra Capacity instead of draining. You will want to upgrade these as early and high as possible so you can fit in more and better Mods

The most important "thing" is the Polarity of a Mod. If the Polarity matches the same one on your weapon or Frame its costs will be halfed and Polarity color will turn green. If you use a Mod with a different Polarity you have to pay extra and will be red.

Endo

Endo is used to upgrade Mods. This will make them better in terms of bonuses but increases the costs as well!


There are many ways of obtaining Endo. It is dropped by enemies, you can do Alerts rewarding Endo or turn in Ayatan Statues filled with Cyan/Amber Stars

How to use Mods

You go to your Arsenal and select the Option "Upgrade" on either your frame or your weapons. In the next screen you can use your Mods by Drag&Drop from the bottom part into one of the 8 to 10 Slots regarding what you want to upgrade
This screenshot depicts the Frame "Saryn Prime" with all Modslots filled. Expensive Mods like "Primed Continuity" which usually drains 14 Capacity is put into a matching Polarity to half its cost to 7.

How to upgrade Mods

You can either go straight to your Mod Segment in your Orbiter or select the Button "Mods" in the bottom right corner of your Upgrade Screen.
In the following screenshot I marked 2 important things. In the upper right section is your current amount of Endo and in the left middle section is the option to Upgrade your Mods. You select one Mod only (like shown) and click on "Fusion".


In the next screen you click + as often as you want to upgrade your Mod. Keep in mind: the higher you want to upgrade the more Endo and Credits you have to pay and the higher the Drain will be. You can see I don't have the necessary Endo and credits to get my Hornet Strike to Rank 7, which would bump the damage increase from 80% to 160% damage but raises the Drain from 7 capacity to 11.


Handle your Capacity

Your Capacity correlates to your equipments' Rank. A Rank 17 equip offers you 17 points to spend into Mods. After you have maxed out your equipment you still only have 30 Capacity for use. That is clearly not enough if one Mod drains up to 16 Capacity. You have 2 methods to further increase it. The "easier" way is by using an Orokin Reactor/Catalyst (also known as yellow/blue Potato). They cost 20p each or rarely come with Alerts/Invasions and straight doubles your Capacity - your Rank 17 equip now has 34 Capacity and a maxed one 60! It also doesn't matter when you install it, it is permanent.


That is already pretty decent and suffices for the early game. But if you want to take your step into the lategame or want to min/max your equip you will encounter the limitations again quite fast. So there is another method: Forma.
These items also come through Alerts and Invasions like Reactor/Catalysts but you can also obtain them in special missions called Fissures. Or you buy them in the Market as FormaBundle which contains 3 Forma for 35p. Don't ever buy single Forma for 20p!


Using a Forma will allow you to set a Polarity to a Modslot of your choice or change an existing one to another one. But your equipment will be reset to Rank 0 and you have to level it up again! The more Forma you use the stronger an equipment will become. But don't use a Forma without a plan. Think ahead what Polarity you need or if it is really necessary to do so.

How to use a Reactor/Catalyst/Forma?
If you are on your Upgrade Screen click on the Button "Action" on the bottom

Exilus

If you take another look at the Saryn Screenshot you can see the Mod "Cunning Drift" next to the Aura Slot. This Slot is called the Exilus Slot. You need a special Item to unlock this slot: an Exilus Adapter.
They are also obtained by Invasions and Sorties or cost 20p each in the Market.

What are good mods

As already stated there are so many different Mods and not all are that great...especially in the early game.
When you begin your journey you should focus on some Mods and not upgrade what you think could be good. You can do this but you won't have the resources to do so with every Mod.
If you switch from a maxed weapon to a new one your upgraded Mods won't fit anymore! So don't upgrade your Mods too high and try to keep several copies of the same Mod.

These are the Mods you should focus on in the early game:
Warframe:
  • Vitality (increases your Health)
  • Redirection (increases your Shield). As already mentioned in another part of the guide this mod helps, but isn't as good as you may think. Just use it if you have unused Capacity
  • Streamline (decreases your Energy costs) less spent energy = more abilites. This is good
  • Steel Fiber (increases your Armor). Since it is %-based it is more useful on frames which have Armor in the first place
  • Continuity (increases the Duration of abilities) Your abilites last longer which is for the most part a good thing
  • Intensify (increases your Ability Strength). Only a few Warframe Loadouts (Speednova) won't profit off this mod so if in doubt you can use it
Primary:
  • Serration/Point Blank. Flat damage increase. We like!
  • Infected Clip/Contagious Spread. We need this element to create the overall strongest combination
  • Stormbringer/Charged Shell. Second part of the overall strongest element: Corrosive against Grinner or Tentacle Infested
  • Hellfire/Incendiary Coat. Use Fire in combination with Toxin to get Gas Damage against low Infested or Corpus
  • Split Chamber/Hell's Chamber/Vigilante Armaments. Gives our weapon Multishot for the same Ammo cost - good!
Secondary:
  • Hornet Strike. Flat damage increase. 'Nuff said
  • Pathogen Rounds. Toxin. See above
  • Convulsion. Electric damage
  • Heated Charge. Heat damage
  • Barrel Diffusion/Lethal Torrent. Multishot for Pistols
Melee:
  • Pressure Point. Flat damage again
  • Reach. Increases Range to hit further
  • Fury/Berserker Let's attack you faster
  • Body Count/Driftng Contact. Extends the Combo Counter which is very useful to build very high damage
  • Fever Strike. Toxin
  • Shocking Touch. Electric
  • Molten Impact

Guides - Progression Route X

General Progression Route



Earth is the planet you start into Warframe. It has two Junctions:
Venus and Mars.



You can see on the Tasks that we cannot meet the Mars Junction's requirements yet. We have to complete the quest "Once Awake" and also completed Suisei on Mercury.

So our way is straight forward to unlock the Venus Junction. Most of this Route is already unlocked through the Quest "Vor's Prize".
After you have completed all the Junction's tasks and start its mission you will be teleported to a Ship's bridge and you have to defeat a Specter - a NPC Warframe. With the defeat of the specter you can proceed to Venus.
We will tackle the next part after we have completed Venus and Mercury

Our way to the Mars Junction is still blocked by three Missions. So head to Cetus on your Navigation:

This is the village of Cetus:


Cetus is the first "Open World" Area in Warframe introduced in late 2017. You start in a small Village with various NPC vendor for Melee weapon crafting, mining, fishing. Next to the giant door leading into the actual Open World (Plains of Eidolon) is Konzu who gives you Bounties (Random missions with increasing difficulty). After you have selected a Bounty you walk through the giant door, complete your mission and return to Cetus gate.

Fast Travel to Konzu or walk to him and select the top Bounty:


After selecting the Bounty head towards the giant white door:


You should be able to find enough Eximus units if you run from camp to camp and just kill all the enemies.
The level ramp up is pretty fast so I recommend ignoring Cetus for now and come back later when you are more familiar with the game and have gained some Ranks for your equipment.


Continue like before by doing missions leading towards the next Junctions for Mercury.


From here on I will only explain tasks which may gives you troubles


  • Defeat Jackal at Fossa. The Jackal is the Boss of Venus. He drops Rhino Parts. You should play this mission always in public or ask for help in the Recruitchat if you can't find a suitable squad otherwise
  • The hardest part could be to defeat the 5 Eximus enemies. My advise is to play Fissure missions on Venus in public until you have your 10 Kills

When you reach Mercury, start and finish the Quest "Once Awake" and then do the missions on the bottom/left until you have completed Suisei.


This unlocks the Mars Junction on Earth we were speaking of before. If you are still missing Frontier Grineer replay the M-Def mission right before the Junction.



On Mars we are facing the same problem as on Earth: we have 2 Junctions. A quick look at both Junctions leads us to Phobos

  • Defeat 150 enemies in a single mission. I recommend the Defense on Spear
  • Scan 3 Cephalon Fragments. Read the section about Scannables. If you still struggle ask in Trade Chat for a Thief's Wit Mod and use this. The Fragments will then be shown on your mini map



After we completed Phobos an killed the Seargent at least once we can either go to Teshub in the Void - which you will have to later on anyways or go back to Mars and proceed to Ceres


To refine a relic go to your Relic Segment, select any Relic and click on on the bottom right Buttons "Exceptionel, Flawless or Radiant"

This will be a short trip just to kill the Sergeant






Many people struggle with the Prosecutor. These are enemies which only spawn after Alarms have been triggered and left on. You usually have to wait around 5 minutes. This can be done on the very first mission. Trigger the Alarm, don't hack it and continue through the map. If you reach extraction before the 5 minute mark just wait and kill any spawning enemy. Eventually a Prosecutor will spawn. They have a random element and you can only deal damage to them with the corresponding type. Heat Prosecutor are mainly vunerable with Heat damage. You can however brute force your way through if you deal enough non-elemental damage.



Like Earth and Mars you again have 2 Junctions ahead of you and again one is blocked by the other one. Proceed to Europa first for Baal, then go to Saturn.


Here again many people struggle with the last tasks "craft a Warframe Specter". They usually only have higher Tier Blueprints and lack the lowest one. If you find yourself in a similar spot that you are missing resources you can't get your hands on - like Nano Spores - go back to Venus or Mercury and repeat Rescue missions until you get the 1 Star Blueprint - The Vapor Specter. This one only requires Ferrite and Salvage.




If you complete the Quest "The new Strange" you'll unlock most of the Route to Baal. You have to complete this Quest anyways for the Saturn Junctions, so we can kill two birds with one stone.






Crafting the Derelict Key is again another Task where many people struggle. Go to the Market and search for "Derelict" and buy any key except Assassination. The fastest and easiest one is Capture if you want to do the mission later, which isn't part of the tasks. Don't buy the Assassination Key yet because you will need Lephantis Coordinates, which only drop in the other Derelict missions





  • complete any 5 missions with only the melee weapon: you can also repeat the same mission over and over again
  • open 3 Caches: again, you can complete this Task in several missions. 3x only one cache, 2 chaches and then 1 cache or 3 caches on one go





On Pluto you will have 2 Junctions again: Eris and Sedna. The latter one is for story progress.



  • Defeat Vay Hek: This one can be tricky alone, but is completely doable (check my Let's Play how it can be done with MR5 solo:
  • Defeat 10 Sentients: While doing "The Second Dream" you will encounter at least 10 of these enemies. One has to be defeated regardless but the latter 9 can be skipped. I recommend killing them while doing the Quest since they are almost oneshot and requires no effort at all
  • Collect 3 Orokin Principle Mods: You will be awarded with one of these Mods after defeating the Eye while "The Second Dream". Just wait a couple of moments and a pipe in the ground will open to your first Mod. The remaining 2 can be aquired on Plato/Lua



Lephantis is located in the Derelict. You have to buy and craft the Orokin Derelict Assassination Key for the mission to be available. Lephantis Coordinates only drop in other Derelict missions so you will have to do some Captures or Exterminations for example. Or you ask in Recruitchat for someone to Taxi you

Eris is straightforward. There are no Junctions here as well.



There is no Junction here so you can just complete all missions leading to the Void



Progressionwise there are just 2 Routes in the Void. A first quick dip into after Phobos to complete "Teshub" and the second visit from Sedna to complete Mot to unlock the "Chains of Harrow" Quest



The Derelict can only be accessed if you possess at least 1 key to any mission. After you have completed the mission your key is consumed and you will have to craft another one. Entering this place is only required for the Eris Junction.

Tutorial - Common and Uncommon Resources X

Common and Uncommon Resources



I won't go into detail for Ferrite, Salvage, Alloy Plates, Circuits and Rubedo. The chances you are running out of them is very small and you will find these Resources almost everywhere in the Solar System. The following table shows where good farming spots could be.


Many players, however, seem to struggle with more uncommon Resources like Plastids, Polymer Bundles, Cryotic, Nano Spores or Mutagen Samples.


1. Plastids
Plastids can be found from Saturn onwards as Plastid Carapaces

The best location is Ophelia/Uranus! Do this mission either solo using Nekros or go into a squad with a Nekros.

This method, however, requires all pleayers to have an Archwing. If you need Plastids before you finish "The Archwing" quest you can run any mission on Saturn and open all lockers and smash all crates.


2. Polymer Bundles
Just like Plastids, the best way is Ophelia/Uranus or by smashing Polymer crates on any mission



3. Cryotic
Cryotic isn't quite un/common or rare. It's unique to Excavation missions. Hieracon/Pluto is the best way to farm for these since you encounter only Infested enemies which can be easy to dealt with using a high range Frostglobe or Limbos Cataclysm + Stasis. Since you can farm for Endo and Relics here as well, you won't have much difficulties finding pugs if you desire to.




4. Nano Spores and Mutagen Samples

I can't understand why so many people have trouble getting their hands on these, but you will be awashed with Nano Spores in the Derelict, especially Orokin Derelict Survival (ODS) The same goes for Mutagen Samples. The best place is the ODS using a Nekros

Tutorial - Rare Resources X

Rare Resources


If you are looking for specific Resources you go to your Navigation/Star Chart and hover over the Extractor Icon in the lower right corner

After you completed every Node of a Planet you are eligible to deploy Extractors. These need to be crafted in the Foundry and can be sent to your desired and completed Planet. After 8 hours it harvests some rng Resources from this planet.

There are some rare Resources which you want/need to farm specifically:

1. Neurodes

Neurodes can be found primarily on Earth. From my experience Eurasia, Everest or Cervantes have the highest chance of Neuroptic Masses.

After you progressed through the game you can also try Eris, but it seems Neurodes are much more scarce than on Earth. The best and fastest way is to kill Sentient Attackers on Lua/Moon. There are commonly 3 spawns per mission and each can drop up to 2 Neurodes. For the last option you need to have progressed about 2/3 of the story.

2. Morphics

They were pretty rare back when I started but it seems they drop much more frequent now. An early and easy way to farm them is on Mercury


3. Orokin Cells

A very high variety of weapons and other stuff require this Resource and you will quite often be in need of these. If I was in dire need of them I went to Gabii/Ceres and did break the crates on my way to extraction.
Most of the time you'll end up with 2 or 3 Orokin Cells after 5 minutes. The 20k credits are also a nice bonus.
Another good method is to farm Phorid. He usually drops 2 Orokin Cells and can be killed quite easy and fast.


4. Neural Sensors

The best spot is Jupiter. Break crates in any mission or run Themisto (Alad V Assassination). You can also find Neural Arrays on the Kuva Fortress



5. Control Modules

In the early game you will need some Control Modules e.g. for Rhino Neuroptics.
They are a uncommon Resource mainly in the Void. You gain access to the Void from Phobos or in the first part of "The Archwing" Quest. Take your time and collect some when doing the Quest!


6. Argon Crystals

Argon Crystals are a rare Resource dropped in the Void. You can rarely find some Argon Pegmatites on Earth as well.


They have a unique and negative habit: They decay after 24 hours real-time.
Here is an example how the decaying works:
  • 11 crystals are collected on Day 1. They are all stable
  • GMT 00:00 hits, and now all 11 crystals are decaying, but the quantity remains unchanged
  • 12 crystals are collected on Day 2. The Tenno now has 23 crystals total
  • GMT 00:00 hits. The 11 decaying crystals decay to 5, and the 12 additional crystals are now decaying. The Tenno now has 17 crystals.
  • GMT 00:00 hits again without the attainment of any further crystals. All 17 crystals decay to 8

Nitain Extracts

Nitain Extract comes predominately from Alerts. There are always 4 Nitain Alerts in 24 hours real-time.
You can also farm them in Grineer Sabotage missions after collecting all 3 Caches or doing Bounties on the Plains of Eidolon.

Tutorial - Plains of Eidolon Resources X

Plains of Eidolon Resources



Maprico Trees can be found anywhere on the Plains.

I recommend farming these Resources in the highest possible Bounty you can do. If you just go to the Plains via Navigation or while doing Tier 1 Bounties you will get 1 Iradite from their Iradite Formations. In Tier 5 Bounties you will get 3 per Formation while Sorties yield 7.

Wisps

The most scarce and by many players despised Resource are Wisps. But they are actually pretty easy to farm if you know how to do it.
  1. You should never try to farm them without a Booster. I actually don't recommend farming anything you want without the respective Booster
  2. Get yourself a fast Archwing like the Itzal or a Zephyr from the Clan Dojo or farm a Nova. These are the easiest ways to get your hands on Wisps.
  3. Learn their locations!

The last point is the most important one. The better you know their locations the faster you can collect them and differentiate them from other Loot.

Build your Itzal for Speed and min/max for Range/Efficiency. Useful Mods are


If you decide to use a Zephyr I recommend the following Build.


At last if you want to use a Nova, build her primarily for Range and Efficiency. Then "Wormhole" from one spot to the next.

Whichever frame you pick, you have to use as much Loot Radar as possible since Wisps will be shown on the minimap as Loot symbols


This is the fastest route and can be done in 3 to 5 minutes. You can get 3 - 5 Wisps per day and 6 - 8 Wisps per night. These numbers will be doubled if you use a Resource doubler.


If you got a team (friends/clan) you can spread out and inform the rest where you found one. Following map shows the setup me and my clan used when we did Plague Star. We completed each run in 10 minutes plus 16 Wisps. 3 People search for the Wisps while the last one is doing the mission and later we switched out.


Trust me. It works:

Tutorial - Roadmap X

What are goals in Warframe?


If you are looking for a Progression Guide click here

This is just a quick overview of your goals!
  1. Open the Star Chart. The more missions are available to you the better
  2. Join a Clan. It doesn't matter if you intend to stay but you will get faster help and have access to an already established Research
  3. Complete Quests. Most of them reward you with a Blueprint to a new Warframe
  4. Get money to buy slots. You will need many of them
  5. Gather different frames so you can fill different positions

Tutorial - Trading X

Trading


Trading in general is locked behind MR2. After you reach this Rank you can go to Maroo's Bazaar or trade in any Clan Dojo which have built a Trading Terminal, either the Clan you belong to or if another player invites you to their Dojo.
Your daily Trading Cap correlates with your MR. The higher your MR the more trades you have per day (E.g. Mr 4 has 4 trades per day, MR 19 has 19 trades per day). Your daily reset will take place at midnight GMT.
An important information are Taxes. Each Dojo can determine their own Tax Rate. Usually it's set to 0%. You have to pay different Taxes for each Item and its value is calculated to the items you receive.

Tutorial - Everything to know about Platinum and the Market X

Platinum and the in-game Market


What is Platinum?

Platinum is the premium currency in Warframe. You should only buy Platinum from DE's website Official Shop and Prime Access , Twitch, Steam or your console equivalents.

Never buy from dubious sources! These seller use chargebacks. DE will delete any Platinum from such purchases and it will be withdrawn from your Account. This can leave you with negative Plat and result in a softban. The only way to get access again is to buy legal Plat from their website until you have a positive balance; so if you want to buy Platinum for cash just buy it from the sources stated above!
You can also get Platinum "for free" sometimes with Twitch Prime, watching their biweekly Devstreams on Twitch and being lucky or by trading with other people in-game: Yes, you can trade the premium currency what makes Warframe superior to many many other f2p games! Further information will be given later in this guide.

Usage of Platinum

Now we know how to get Platinum. But what is it used for exactly? The main usage is the in-game Market or Trading.

1. Slots
As in the first part of this guide already stated we can and should buy new slots for frames and weapons. Try to always have at least 1 empty Warframe slot and 2 or 3 empty weapon slots so you won't be in situations where you have to sell some equipment!

2. Trading
Every item which can be traded has a (fluctuating) value if you want to buy it from other players. So if you want to buy an item of your desire you most likely have to offer a certain amount of Platinum.

3. In-game Market
3.1 Weapons and Frames
You can also buy weapons and Frames directly from the in-game Market and circumvent the crafting times and the grind for the required resources. These come preinstalled with a Potato and its own slot. But this should be your last option because in general getting new equipment is fairly easy.
3.2 Booster
Booster are a great opportunity to invest your Platinum. If you want to farm a specific resource in greater number you buy a Resource Booster (orange) which doubles every resource you collect! (Don't mistake it with the Resource Drop Chance Booster (blue) which gives you a higher drop chance of enemies dropping items). Or you invest in an Affinity Booster if you decide to go on a level stint or you buy a Credit Booster to double any Credit income source (even Index payout).
3.3 Fashion
Fashionframe is considered "Endgame". You will eventually invest a huge amount of Platinum into Skins either for your Frames or your weapons. They just serve an optical purpose and won't increase any stats.
4. Rushing
The Foundry requires real-time to pass to craft items. It takes time from 1 minute up to 72hrs (3 days). To speed up this process you can use your Platinum to immediatly get your items. The value correlates with its crafting time: the higher the time left the more you have to pay.
5. Loadout slots
In contrast to weapon and Frame slots Loadout slots are just shortcuts in which you can save your favourite equipment. They are only luxury. The more frames and weapons you possess the longer it takes you to switch between them. Most likely you use a specific composition for certain missions. You can save a DPS frame and strong AoE weapons for Exterminations or Invisible frames with silent weapons for Spy or Rescue missions.


The in-game Market
This is a short overview of the Market.


The most important sections are highlighted. The "best" market investment is the Forma Bundle (3 pieces for 35p). Never buy them piece by piece for 20p each!

Like already stated you should only buy weapons and frames as last option because they are overpriced in comparison to the farming time.

Another feature of the Market is the Wishlist. You can add (almost) any item on the wishlist to get faster access to your desired items in case DE does discounts on holidays.
Just select the option "Add to wishlist" in the bottom right corner


You can look at your wishlist either by the Market tab "Wishlist" next to Popular or from your Profile

Tutorial - How to get Platinum X

How to get Platinum


As already introduced Platinum (or Plat, p) is the premium currency of Warframe.

You can always buy Platinum from DE and their homepage
Official Shop

It is recommended to only buy direct Platinum if you got a 60%, 70% or 75% discount from your Login Rewards.


Different from many games is the opportunity to trade this currency freely between players.
But what is a good way to get this currency without spending real money?

Warframe has a free market. This means the market is affected by Demand and Supply. If there is a large amount available the price is low - if the Demand is high and cannot be satisfied the price will rise quickly.

Example on Exodia Hunt
Low supply:


After people saw the high price tags they started selling them and now it has dropped.


There are several ways to tackle this.
1. Trade Chat
  1. Observing the Trade Chat
  2. You read the Trade Chat for a long period of time to know the range you can buy or sell your stuff
  3. Selling "Alltimer"
  4. Some items can be sold at any given time with some minor fluctuation, like Syndicate Mods, Syndicate weapons or Corrupted Mods. Another Alltimer is "Prime Junk style"1. It can always be sold for 2p per piece, commonly known as "WTS/B prime junk 5/10". You offer 5 pieces of trash and get 10 Platinum in return

2. Warframe.market
  1. Lowballing
  2. Whatever you want to sell, you sell it cheaper than everyone else
    + This ensures a steady income whenever you want quick Plat
    - You won't get high value out of your Items
  3. Flipping
  4. This requires you to have some Platinum already in your digital wallet. You buy Items from other player and sell it afterwards
    + has the potential of very high profit
    - often requires you lots of time (up to several months for "Sleeping Treasures"2)
  5. Using niches
  6. You are looking beforehand what you want to farm and sell
    + High value for your items
    - can require serious farm

3. Riven
If you are lucky you can always try Rivens. Either you buy veiled ones and get great unveiled Rivens or you buy unrolled or Rivens with bad rolls for a small amount of Plat and reroll until you got good stats.
This is the most lucrative method right now.
Extreme example: You buy a veiled Rifle Riven for 45p, unveil a Lanka Riven with perfect stats and you can sell it for up 5k Platinum!


Now you know how you can make some Plat. You have to think for yourself what is best suited for you.

You can combine different models as well.
A small example:
  • You do your daily Syndicate missions and always buy their best selling Mods or weapons. This ensures you a steady but low income
  • You also run as many Relics as possible to sell 5 or 10 prime junk1 items per day
  • Next you are looking for "sleeping treasures"2


1Prime Junk:
This part prevents you from scammer. People will try to get more value items from you by calling them prime junk. Don't be fooled. You have to learn which items actually are junk items in order to be safe. Go to any Relay and interact with the "Ducat trading machine". Usually all items which have a value 15 Ducats are considered "prime junk" except vaulted items. But before you sell them double check if your junk isn't vaulted!

2sleeping treasures
I call items which are not always available "sleeping treasures". You buy them from Baro Ki'Teer or farm Prime Parts before their vaulting and and hold onto them for a couple of months. Baro Item rotate in about every 5-6 months so selling after 4 months rewards the safest value. For vaulted Primes the longer they are gone the more expensive they get. Reoccuring Unvaulted Primes (Frost, Loki, Rhino, etc.) will reach their peak after about 8 months.

Tutorial - Syndicates X

Syndicates


After reaching MR 3 you can initiate in any of the available Syndicates right from your Orbiter. The Syndicate Console is left to your Navigation.
You can choose any of the 6 Syndicates and it is not limited to just one. But there are still limitations (read below)


After you select one you see another Selecting Screen where you need to click Initiate/Rank Up


You now will see the requirements you will have to pay to initiate/Rank Up



Which to pick
I recommend looking for their Offerings first and maybe something catches your eyes.
But you should know about their Intercations.

If you still don't know which to pick the best option is to choose either the 3 ones to the left or the 3 ones to the right, since they don't interact in negative ways.

Can I switch?
You can always switch your chosen Syndicates but you will first get your negative value into positive

How to Rank Up

If you want to Rank up in your chosen Syndicates you will have to wear their Sigil on your Frames respectively. Do so in your Arsenal and select Appearance


--> Regalia


--> Front or Back




You can only select one Sydicate at a time so choose wisely before heading into missions!

After you achieved the first Rank Up you unlock the Syndicate missions Tab in your Navigation.


These are random missions given to you every day and resetting at 5pm GMT. All player with the same Rank as you have the same missions so you can team up with other players. Every Syndicate support 3 of these missions each day. You can have up to 12 missions + 3 from Cephalon Simaris.

Each of the Syndicate mission can have up to 8 of the following Medallions and will also be shown on minimap as Loot symbols:


Here you can see a Medallion and the minimap:


Defenses and Interceptions usually don't have any Medallions. There are only three tilesets which supports them: Earth Forest, Grineer Ship and Corpus Iceplanet. Every other mission can have all 8.

Tutorial - Missions X

Assassination


In Assassination missions you have to kill a Boss at the yellow marker usually towards the end of the tile set.

Each Boss has a more or less unique fight with one to several phases.

Venus - Jackal (Fossa) and Razorback:
  • Hit one of its legs which has a yellow Health Bar until Jackal collapses
  • It will be staggered a couple of seconds in which you have to shoot its face until a certain threshold has been reached
  • Jackal will get up on its legs again and you have to repeat the steps until it is dead
  • Drops Rhino Parts
  • In case of the Razorback you have to hack the Bursas. These will hit the Razorback and make it collapse
  • Hit it like Jackal until the threshold makes it invulnerable again

Mercury - Captain Vor (Tolstoj):
  • Hit him until he gets invulnerable and teleports away
  • Just repeat the first step when he is vunerable again
  • Drops Cronus and Seer

Mars - Lieutenant Lech Kril (War):
  • You have to hit the tank on his back until a tube disconnects (you will see no damage but it counts)
  • Go near him and trigger his vertical Hammer Slam Attack
  • Repeat both steps until the tank explodes and Kril sends out an fiery wave
  • Shoot his face until he is dead
  • Drops Excalibur Parts

Phobos - The Sergeant (Iliad):
  • Easiest "Boss" in the game
  • Run to the yellow marker and shoot him until he is dead
  • Occasionally he will get invisible
  • Drops Mag Parts

Ceres - Captain Vor and Lieutenant Lech Kril (Exta):
  • Both Bosses you already met with the exact same pattern
  • Focus on Captain Vor first so he won't annoy while beating Lech Kril
  • Drop Frost Parts, Miter and Twin Gremlins

Jupiter - Alad V (Themisto):
  • Cannot be killed as long as Zanuka (his dog) lives
  • So beat Zanuka and use the time window when it is down to kill Alad V
  • May take several tries. But Alad V doesn't regenerate Health
  • Drops Valkyr Parts

Europa - Raptors (Naamah):
  • Watch out for the trash around this area
  • Damage the Raptor until it is dead
  • It will drop a Bomb with an active timer of 10 seconds
  • In these 10 seconds you have to collect the Bomb and drop it into one of the 3 big vents in the ground (drop by switching your weapons)
  • Drops Nova Parts

Saturn - General Sargas Ruk (Tethys):
  • Is invincible by default
  • You have to wait until he opens one of his weakspots
  • The weakspots are "left arm", "back" and "chest"
  • They will switch in above order after one weakspot is destroyed
  • Drops Ember Parts

Uranus - Tyl Regor (Titania):
  • Fights starts with two Manics
  • Regor has several thresholds
  • After he stands on the middle of room and shoots his fists towards the ceiling jump to the upper level because the arena will be flooded with electrified water
  • Another two Manics will spawn
  • Regor will have several thresholds again
  • Drops Equinox Parts

Neptune - Hyena Pack (Psamathe):
  • This "Boss" is actually four different Zanukas each with its own special ability
  • Can be damaged and killed without thresholds
  • The Hyena killed last will give a Stalker mark (four marks possible from this Boss)
  • Drop Loki Parts

Pluto - Ambulas (Hades):
  • Requires Animo Beacon as entry which are dropped from Amublas units on every Ice Planet tileset
  • Destroy both parts on its legs and then damage its face to make it collapse like a beat Bursa
  • You need to hack Ambulas on its back
  • Enemies will rush towards the hacked Ambulas and you need to prevent that
  • After the timer hits Zero a dropship will take Ambulas to the giant spaceship on the horizon
  • Repeat until enough hacked Ambulas are delivered into the spaceship which will destroy it
  • Rewards Trinity Parts

Sedna - Kela De Thaym (Merrow):
  • Requires Rathuum Points from Arenas which are missions right before her node
  • Stand on one switch which makes a plate on the wall rotate. Hit all green lights (in multiplayer you need to activate as many switches as players)
  • Evade her attacks and wait until she jumps into the area in the mid and damage her towards her threshold
  • Evade the Orbital Strikes (red marker on the ground). Will oneshot you if hit
  • Stand on the switch and repeat hitting the green light (multiplayer again needs more switches) and then damage her
  • Repeat until she is dead
  • Drops Saryn Parts, Twin Kohmak and a bunch of unique Mods

Eris - Mutalist Alad V (node only visible if you have a key):
  • Usually invincible
  • He will mind-control one of the players (if it's you your Frame will act on its own)
  • The other player have to damage him in the meantime
  • If players have hard hitting weapons like Tigris Prime a mind-controlled player can oneshot his allies
  • Drops Mesa Parts

Eris - Jordas Golem (after Quest):
  • Defeat the Juggernaut and enter Archwing
  • Fly/Teleport behind the Golem and hit its engines until it is dead
  • Fast hitscan weapons with radiation are highly advised
  • Drops Atlas Parts

Derelict - Lephantis (node only visible if you have a key):
  • Has three heads which breaks from the floor in turns
  • Each head has different attacks and opening patterns
  • Damage the heads until all are dead
  • The floor will give away and Phase 2 starts in the lower area
  • Kill all heads again while evading the heads attacks
  • Use the elevator to get back up or Void Dash with the Operator
  • Drops Nekros Parts

Infestation Invasion - Phorid:
  • Just a more durable Charger
  • Drops Nyx Parts

Earth - Councilor Vay Hek (Oro):
  • Despite being on Earth is Level 50
  • Evade its attacks and hit his face when it glows red. Repeat until threshold and Vay Hek leaves the area
  • Follow him and repeat above
  • Eventually you'll run through a pipe towards the final area
  • Damage his red face until he transforms and then damage him until dead
  • Drops Hydroid Parts

Tutorial - Missions X

Assault


The Assault mission type is exclusive to the Kuva Fortress and is split into several parts:
  • Breach the gates by delivering a moltecoil charge and defending it while moltecoil melts the locks. Can be completed stealthily if nearby enemies are dispatched and there is no active alarm.
  • Find and disable 3 Navar-Cannon systems before it fires the tectonic shot at the colony (timed challenge). Hacking a system or destroying an exposed circuit on the front of each bunker will lower its walls. Tenno may find it quicker to use the ziplines or parkour across the ravine, rather than running around to the back of other bunkers.
  • Reach the command center, acquire 3 telemetry keys, and defend the telemetry console while Lotus changes target.
  • Discharge the cannon into the nearby galleon and disable the telemetry system.

Tutorial - Missions X

Capture


Fast and easy mission. Just run towards the target, kill it, then use the capture key (default "X") and run to extraction.
After killing the capture target enemies will stop respawning after one minute

Tutorial - Missions X

Defection


You have to escort groups of NPC from certain points until the exit:
  • The first group will spawn at point A
  • Send the group towards the exit by pressing "X" on the pillar and defend the NPC against the Infested
  • If the group reaches the exit the next group will spawn at point B which is beyond point A
  • If you reach point B before the timer hits Zero you can force the spawn by hitting "X" on the console
  • The group will run towards point A from which you repeat the above step
  • The third group will spawn at point C beyond point A but in a different direction than point B
  • The fourth group actually are two NPC groups spawning at B and C simultaniously

Tutorial - Missions X

Defense


Defend a specific target (Cryopod, a bomb, a NPC , etc)
You'll be rewarded every 5 waves and given the possibility to extract. The reward will be determined like AABC:
  • Waves 5, 10, 25, 30...: A
  • Waves 15, 35, 55, 75..: B
  • Waves 20, 40, 60, 80: C


Tutorial - Missions X

Excavation


You need to kill specific carrier enemies to get a Power Core. Grab this Core and run towards the marker where an excavator will drop and use your Core. The objective is to defend it for 100 seconds.

Keep killing carrier enemies and power up the excavator until the limit is reached. If you put in further Cores you can "heal" the excavator's shields.

After the excavator is finished or destroyed you'll be rewarded with Cryotic in the amount of time the excavator was active (max 100)

Rewards will be chosen from AABC as well were each Excavator is a reward. Failing one will fail only this specfic reward.
Example: Completing the first two, failing the third at 10 seconds left and then completing the fourth again will yield:
  • 390 Cryotic (100 for each completed excavator + 90 for the seconds)
  • 2 times reward A
  • One reward C
There will be no reward B because the third failed.

Tutorial - Missions X

Extermination


Most straightforward mission type. Just kill enough enemies until the extraction gets green

Tutorial - Missions X

Hijack


Run towards the marked console to activate a moving object. It will drain your shield and thus slowly move to extraction. If there is no one near the object it will stop dead and after a couple of seconds will move back to the starting position

Tutorial - Missions X

Interception


Capture and hold up to four dedicated points. To win a round you have to have more percent than the enemy team. In order to do so run to one of those points, wait until the red 100% becomes a white 100% and repeat with the next point.
Enemies will try to recapture your points so either kill them before this happens or you'll have to repeat the capturing process.
You will be rewarded every turn and also can extract were rewards will be chosen by AABC again:
  • Rounds 1, 2, 5, 6...: A
  • Rounds 3, 7, 11, 15.:B
  • Rounds 4, 8, 12, 16:C


Tutorial - Missions X

Mobile Defense


Like the name implies you have to do Defenses different places. Pick up the datamass at the beginning of the tileset and carry it to three locations where you need to defend a console for a given time

Tutorial - Missions X

Rescue


Run towards the yellow marked 2 player door and open it. Beyond is a prison block with several cells. Hack these cells until you get the target and safely escort it to extraction.
If the target gets downed you can either revive it like any other allied player or ignore it if you are certain you can reach extraction before the target dies.

Tutorial - Missions X

Sabotage


There are different types of Sabotages:
  • Reactor Sabotage: You need to destroy the enemy Reactor after being exposed. Usually you have to extract two cooling cores and either insert the cooling or the heating core into the reactor. The heating core triggers an explosion after the reactor is destroyed and you need to hack a console to open the door to extraction. Inserting the cooling core will trigger a defense-like Phase in which you have to defend the reactor and then extract.
  • Machine Sabotage: You need to destroy a set amount of Tanks in a Grineer tile set
  • Toxin Injector Sabotage: Typical for Earth Sabotage missions. You have to get a Toxin and insert it into the reactor and then defend it
  • Sealab Sabotage: Exclusive to Uranus tile set. Run towards the marked area and flood the room while defending the console. Then you need to destroy three reactors in another room and following kill or deactivate a Grineer Manic
  • Hive Sabotage: These Sabotages take place on Eris or Infested missions. You have to destroy 5 Hive nodes to expose the Hive which has to be destroy. Repeat this step on three Hives total
  • Orokin Sabotage: Head to the marked console and hack them (one at a time since they go on cooldown) and defend them. You then need to jump through the portal and defeat either Sprag and Venk'kra Tel (only vulnerable on their backs) or a Jackal Subspecies (kill its Drones before you can damage it)


Tutorial - Missions X

Derelict Missions


Derelict isn't a single mission type. Most of the other missions just take place on a Derelict tileset which is similar to Void Missions but overrun by Infested and somewhat destroyed.
The player who wants to start a Derelict mission has to use a special Derelict Key. Its Blueprint is re-usable and can be bought from the Market. You cannot use the public setting for the matchmaking!

Non-endless missions do have one special feature, however: The Orokin Vault: Locked rooms which randomly spawn as a dead end. These rooms contain Corrupted Mods which come with a strong positive value (like +99% Power Strength) but also a negative value (like -55% Efficiency).
The doors look like this:


To open these doors you need one of four Dragon Keys (which one also is random)


You can get the Blueprints from the Dojo. These are equipped in the Gear Wheel and consumed after use.

Tutorial - Missions X

Spy


Hack into three different consoles and extract the data without being seen.
If you struggle with one of the tile sets you can check the following Guide by MystMan

Tutorial - Missions X

Survival


Activate the alarm by hacking the marked console and survive as long as you can by either collecting Life Support drops from enemies or caches and crates (5% each)


or by activating a Life Support Capsule sent by Lotus (30%)


Both Life supports have certain icons ony our HUD


Tutorial - Missions X

Fissures


These missions make use of all the Relics you gather throughout the game.
They are indicated as Flames while in the Navigation tab of your console.

You can any of your Relics or none at all.

After collecting 10 Reactant you have cracked the Relic and get a random amount of Void Traces (range from 6 to 30, affected by Booster).


If you collected all 10 Reactant before extraction you will be given a choice to select any reward in multiplayer. If you are playing solo one random reward will be chosen for you. If you didn't use a Relic but manage to get all Reactants you still receive the Void Traces so this is a decent way of farming them but won't get any Relic rewards. Missing Reactants at the end will neither give you Traces nor can you select any reward.

Tutorial - Missions X

Kuva Siphon/Flood


While doing the Quest "The War Within" you will unlock the Kuva Fortress which moves around the Star Chart.
One of its habits is that it affects nearby Planets. These planets will have missions turned into Kuva missions (either Siphon or Flood).

A Kuva Siphon is about Lv 20-35 enemies and Floods are about Lv 80-100 enemies. There are 5 Siphons and 1 Flood within each hour and Planet.

After entering a Kuva mission you will be informed that there is a Kuva Harvester nearby. You need to find it anywhere on the tileset and looks like this:


Your goal is to destroy all four of its tendrils. Every now and then a Kuva cloud will approach the Harvester with a ringing sound and its direction is roughly indicated by a raised tendril. So if you a see one of its tendril raised or hear the ringing sound look out for a black-red floating cloud. This can be very difficult sometimes because the vicinity of Harvesters will be very dark and reddish as well.


These clouds can only be destroyed with your Operator by either Void Dashing through it, hitting it with a Void Blast ("E") or shooting it with your Amp.
If done correct, the raised tendril will explode and you have to repeat it for all 4 tendrils.
If you fail, however, don't fret! Only if the Harvester obtains 8 clouds you will lose.

I recommend to switch to your Operator as soon as you are next to the Harvester and just wait while being invisible (crouch).

Siphons reward 550-700 Kuva and Floods reward 1100-1400 Kuva. This is affected by all Boosters and Smeeta Buffs

Tutorial - Missions X

Kuva Survival


If you have completed all the normal Kuva missions, can't complete them or don't like the mission type you can always go for the Kuva Survival.
This mission is only available on the Kuva Fortress on Taveuni.


In theory it is like a normal Survival mission on the Kuva Fortress tileset. You kill enemies and collect Life Support drops.
What's special is the possibility to turn Life Support Capsules into Kuva Excavators. So every time Lotus sends you a Capsule there will be certain marked enemies who will drop a Kuva Catalyst on death. This catalyst is like a Power Core from a normal Excavation.

After the enemy dropped this Catalyst you can carry it to an unused Life Support Capsule which will start digging for Kuva and you have to defend it for one minute!

The Capsule will provide you with 10% Oxygen instead of the usual 30% but you reveice 200 Kuva (affected by all Boosters and Smeeta Buffs) upon successful defending it.

Tutorial - Missions X

Arbitrations


These missions are considered more to end-game players or people who want to stress test their builds because you only have a single Life and cannot be revived whatsoever.

To be able to access them you have to have all Mission Nodes completed 228/228. You cannot be taxied there if you still miss one or more Nodes. After you have completed all Nodes though, they appear on your Navigation under the Alert tab.

All Arbitrations are endless Missions and take twice as long to get a reward:
  • Defense: 10 Waves instead of 5 and you have to protect a NPC which follows a player. If the NPC dies the mission is over immediately
  • Defection: 4 Targets and they cannot be revived
  • Excavation: 2 Excavators and increased defense time 180 seconds instead of 100 seconds and Power Cells only charge 10% each instead of 20%
  • Interception: 2 Rounds instead of 1 and enemy Towers fill up twice as fast
  • Survival: 10 Minutes instead of 5 and all Life Support is cut down by 25% efficiency
There is also a new "enemy" type: The Arbitration Shield Drone. Like Shield Ospreys they will connect to other enemies with red strings. This will give them Damage and Ability Immunity! Destroying the Arbitration Shield Drone will deal 3000 Blast Damage to all connected enemies which will kill most of them.


Every full hour the mission changes. It can repeat, however!
Each player gets a random Weapon and Frame chosen which will receive a +300% Strength and Damage Bonus. These are different for each player! One can get Nidus with +300% Strength which is quite good or Nova for Defenses where this is bad. But you don't have to use these!


The rewards are distributed as ABCCCCCC... instead of AABC AABC AABC and contain the following drops


You will also receive an additional Vitrus Essence for every reward. So after 60 Minutes of any Arbitration Survival you will be given a drop from Rotation A, a drop from Rotation B, 4 drops from Rotation C and 6 Vitrus Essences.
These Essences are required for the Arbiters of Hexis Shop in their respective Room on any Relay.

Tutorial - Focus X

The Focus System


At the end of the Quest "The Second Dream" you unlock the Focus System (the choice you pick determines your first Focus school)


You can now also use Transcedence after the circle in the lower right of your HUD is completely filled


If you use the designated Button ("5" on Keyboard or LB + RB on Controller) your Operator will leave the Frame and automatically shoots a strong laser for 10 seconds. Then your Operator returns into your Frame and you have to wait 180 seconds until the circle is filled again.


If you continue the Story and finish the Quest "The War Within" you unlock Transference which lets you play as Operator permanently without any Cooldowns!


Now let's talk about the Focus System itself:

You can either choose the Operator Settings from the Esc Menu or if you walk into the back room of your Orbiter where your Operator "lives".
After choosing "Focus" you'll see all five Focus Schools.


When you go to this screen the first time you only will have one school active (the one you chose in "The Second Dream"). No worries! You can see I have all five schools unlocked and so can you but this will be explained a little bit later.

The five schools surround the "Focus Pool". This is like your Capacity on Frames/Weapons/Companions. The higher your Pool is, the more Skills you can "equip" (like Mods). You can use Focus from any school you want to increase it - just mark the school you want to use Focus from as Primary and click on "increase". Every time you increase the Pool, the more expensive it will become.

Next let's get a little overview of each school:
  • Madurai: Offensive oriented to increase your damage
  • Naramon: This school is focused on Melee and Agility
  • Unairu: Offense supporting school
  • Vazarin: Defense supporting school
  • Zenurik: Focusing on your energy maintenance

In each school there are three different types of Skills: "actives", "passives" and "way-bound passives"!
Active Skills only take effect after you use a certain Ability (Void Dash, Blast or using Void Mode). Passive Skills are always "turned on" as long as you picked the school as Primary, while way-bound passives can be unlocked to be used in any School.


Before we dive into each school and see what Skills are useful, we take a look at how to get new schools:

In theory it is real simple. You earn Focus with a new school and "buy" (unlock) the school.

For this you need to get Focus Lenses which convert Affinity into Focus. These lenses come in three different forms:
  • Normal Lenses are obtained by doing Bounties for Konzu or Eudico. Just pay attention which Lenses are in the current rotation. You can also trade for them.
  • Greater Lenses cannot be traded. You have to either buy them for 40p from the Market or by crafting them which requires 4 Normal Lenses of the same school.
  • Eidolon Lenses can be traded and crafted.
You go to your Upgrade screen (Frame or Weapon) and hit the "Actions" Button


Click on the most right option


and select the Lens you want to use:



To make the correct decision, you have to understand how Lenses work!

Focus can only be obtained from Equipment which is max Rank. The lenses only differ in values. Normal lenses convert 1.25% of Affinity into Focus, Greater lenses convert 1.75% and Eidolon lenses convert 2.25%.

Here's a list of how effective each lens on each equipment can/will be:

Please not that "Ally Kill" means you only have one weapon with said lens equipped. Distribution is affected by Affinitysharing

So to not waste any lenses choose the method you like most:
  • Do you want to kill enemies with your Frame put the first lens on your DPS Frame (e.g. Saryn)
  • If you are going to use Weapons put the lens on your weapon of choice

As long as you have at least one maxed Item with an equipped lens in your Loadout you occasionally see those yellow "balls" on any map:


After you "collect" one of them you gain 16-times the Focus you usually would get for 45 seconds... so make these seconds count!

Keep in mind that you have a Daily Limit of 250,000 + (5,000 * your MR) which resets with the server at 12AM UTC.


Now you know how to get Focus!

Back to the screen of our five schools


If you managed to get 50,000 Focus for any school you can unlock this school. You can only use one school with its active and passive Skills - all other schools will be secondary.


If you want to be some all-round Tenno, these are the most important Skills you should choose from each school:

Madurai:



Phoenix Spirit and Phoenix Talons are passive Skills and Void Strike is an active Skill and only available if Madurai is your Primary school
Eternal Gaze and Inner Gaze are way-bound passives which can also be used in different schools after being unbound.

Naramon:



Affinity Spike and Power Spike are passive Skills and only available if Naramon is your Primary school
Mind Sprint and Mind Step are way-bound passives which can also be used in different schools after being unbound.

Unairu:



Stone Skin is a passive Skill and Unairu Wisp is an active Skill and only available if Unairu is your Primary school
Basilisk Gaze and Basilisk Scales are way-bound passives which can also be used in different schools after being unbound.

Vazarin:


Rejuvenating Tides and Enduring Tides are way-bound passives which can also be used in different schools after being unbound.

Zenurik:



Energy Pulse and Inner Might are passive Skills and Energizing Dash is an active Skill and only available if Zenurik is your Primary school
Void Flow and Void Siphon are way-bound passives which can also be used in different schools after being unbound.


What's the difference between "passives" and "way-bound passives"?

Let's take Zenurik as our Example:

Like already said "passives" can only be used if you haven chosen its school as Primary. So you need to have Zenurik as your Primary school to make use of Energy Pulse and Inner Might.
Void Flow and Void Siphon are essentially the same with one exception: If you can gather 1,000,000 Focus (yes, one million!) and a Brilliant Eidolon Shard from Eidolon Hunting you can unbind one of the two (then marked as unbound).

For our example we pick Void Siphon. Its costs are 11 Pool Points. You can now pick this Skill as passive in any school which has at least 11 Pool Points available:


There are several types of Shards which can be converted as Focus for your selected school. Just choose the one you want to add some Focus into, click on "Focus Conversion" and pick the number of shards you want to convert.


Converting Focus from shards is not affected by your Daily Limit so you can, in theory, get millions of Focus immediately.

Tutorial - Buffs X

Most common Buffs


I will not list all Buffs here just the most common ones. For a complete list please check Semlar


If you are near your allies (below 50 meter) this Icon shows how many of your allies are sharing Affinity. Usually the more the better.


This Icon shows you the Bonus you'll receive if you kill enemies. It stacks up to 5 times (giving you 100% Affinity extra each) and will be lost as soon as any enemy notices you or a corpse.


The number next to this symbol shows how much your next attacks will be amplified.


The single digit number shows how much energy is regenerated per second. The counting number how long the Buff will last. You get this Buff after entering the Bubble of a Zenurik user after they Void Dashed.


You receive this Buff usually in Tridolon Hunts after collecting a Unairu Wisps. It increases the damage of your Operatorfor several seconds.


This Buff is given by Octavia while using her 4. It amplifies your Damage


Also given by Octavia. This buff has different effects depending on your actions.


You receive this Buff after Valkyr uses her Warcry ability which increases your Damage and Speed


This is Chroma's damage Buff given as an Aura


Mesas damage Buff. Will be given in turns to allies.


Standing in Nidus infested "forest" gives this Buff which regenerates your health


Another Buff given by Nidus. You are also linked to Nidus and both of you have increased damage


If you enter the Rift Plane by being banished or stepping into Limbo's Cataclysm


Renewal is Oberon Heal and Armor Buff


Damage increase given by Rhino's Roar ability


Trinity's Heal and Damage Reduction ability


Volt's Speed Buff


Equinox's Power Strength Buff


This is one of the Smeeta Kavat Buffs. If you receive more than one Buff you'll see this Buffs several times next to each other


Increased Critical Chance received by Blood Rush


Active Energy Conversion Buff, giving your next ability +50% Power Strength


Buff from Health Conversion. Stacks 3 times, each stack providing 450 flat Armor. You lose one stack after your Health is damaged (20 seconds cooldown)


Syndicate Buffs


Increased Attack Speed

Tutorial - Arcanes X

Arcanes


Arcanes are additional attachments you can out on Warframes, your Operator, your Kitguns, Zaws and Amps.
Depending on which item you use the Arcane on they have different types of buffs.
  • On Warframes they usually give you general buffs like Health regeneration or more Reload Speed.
  • On your Operator they straight up buff your Operator or interactions between your Operator and the vicinity like healing Frames or damaging enemies.
  • On your Amp it only buffs your Amp
  • On your weapons (Kitguns, Zaws) they change its behaviour or add new moves
They act kinda like Mods. You choose them in your Arsenal and equip them in one of the slots of your Frame/Weapon or in the Equipment tab of your Operator/Amp.

Different to Mods is the upgrading. You need additional copies of the same Arcane to create a stronger one.
This is the overview of your Arcanes and you upgrade them through the Upgrade Button in the lower right corner.


To Upgrade your first Arcane (Rank0) you'll 2 additional copies to reach Rank1 (3 in total). The next image shows the upgrading "tree".


The cost of upgrading will raise by 1 for each Rank, so you need three copies for Rank1, six copies for Rank2 and ten copies for Rank3 (max Rank). Don't get fooled by the 9 Arcanes in the image. This only states that you need 9 additional Arcanes plus your initial Arcane.

Tutorial - Physical and Elemental Damage X

Explaining the different Damage types and their effects


No matter which weapon or ability you will use it will deal either physical, elemental, both or non-elemental Damage. This is not an in every detail explaining guide but will give you an adequate overview of what to mind

Physical Damage is divided in Impact, Puncture and Slash Damage (and thus also called IPS). As long as a weapon has at least one of these types you always deal physical damage.
Example: The Soma Prime has unmodded 1.2 Impact, 4.8 Puncture and 6.0 Slash damage resulting in 12.0 physical damage. So regardless of which enemy you hit every bullet will deal these numbers as damage.


Elemental Damage consists of the four elements Heat, Cold, Electric and Toxin.
You can also combine two elements to another secondary element such as Blast, Radiation, Gas, Magnetic, Corrosive and Viral Damage which is shown in the following image:


The order of the mods determines the different elemental types


For example:
  • Toxin (1) and Heat (2) results in Gas Damage
  • Electric (5) and Cold (8) results in Magnetic Damage
Switching Toxin from Slot (1) to (7) results in Heat (2) + Electric (5) = Radiation Damage
and Toxin (7) + Cold (8) = Viral Damage

The reason why you see different values popping up is due to enemy armor and resistances.
Check the Wiki entry to see the detailed values for every enemy.

I will explain this system on an example though:
Let's say our enemy is a Level 15 Infested Charger which has 315.2 Infested Flesh.
According to the list Impact and Puncture deal neutral damage but Slash deals 25% more damage to his Health.


Now to the math part:
Our Soma Prime deals 1.2 Impact, 4.8 Puncture and 7.5 Slash Damage resulting in 13.5 damage
So every non-critical hit will deal 13.5 damage and 27 damage if a weakspot (i.e. Head) is hit.

If we look at Grineer they have additional armor on top of their health which adds a new and complicated layer to this equation.
To not make your head spin I will just advise to use the damage type with the highest multiplier against their armor!
On ferrite-armored enemies use corrosive or puncture damage and on alloy-armored enemies use Radiation, Cold or also Puncture Damage

Amps use Void Damage exclusively which can reset resistances of Sentient enemies

Tutorial - Status Chance X

Status Chance and Effects


Now we know which different damage types are available and here I will talk about their effects:
  • Impact can staggers an enemy
  • Puncture can debuff a hit target so it deals 30% less damage in the next 6 seconds
  • Slash can cause a Bleeding effect so a hit target gets damage over 6 seconds (depending on the base damage value)
  • Heat can make enemies run around in panic
  • Electric can stun enemies
  • Cold can slow enemies
  • Toxin can also proc damage over time (depending on enemy weakness)
  • Blast can add a knockdown effect
  • Corrosive can permanently reduce enemy armor by 25% per proc
  • Gas can proc a Poison Cloud which deals Toxin Damage over 8 seconds
  • Magnetic can reduce enemy shields by 75% for 4 seconds
  • Radiation can confuse enemies so they attack the nearest target (friendly fire)
  • Viral can reduce the targets health by 50% for 6 seconds

But how do we get these effects?
The answer is status chance!

Many players are confused about this part and figure that having 21% Status is the chance of dealing elemental damage. But this isn't true at all.
As long as your weapon has any elemental damage shown in their stats every hit will deal the elemental damage no matter how low or high your Status Chance is.

But what exactly is this Status Chance then?
It is the probability of proccing one of the effects I was talking about in the above list. Having 21% Status just means you have a Chance of 21% that any hit will have an effect.

Example 1: The Ignis deals exclusively Heat damage and has 27% Status. This means that approximately every 4th hit can cause a hit target to run around ablaze and in panic.

Example 2: The Soma Prime has three different physical damage types and 10% Status Chance. To calculate which proc we will get we have to set the 12.0 damage as 100% (not to mix up with Status Chance!)
Of these 12.0 damage 50% is Slash (6.0), 40% is Puncture (4.8) and 10% is Impact (1.2). This means an unmodded Soma Prime has a 50% chance to proc a Bleeding effect, a 40% chance to proc a weakening effect and a 10% chance to proc a stagger effect with every hit if the Soma Prime would have 100% Status Chance.

Example 3: We add Infected Clip and Stormbringer at max Rank into our unmodded Soma Prime resulting in 21.6 Corrosive Damage on top of the physical damage.


So in our third example our Soma Prime will always deal Impact, Puncture, Slash and Corrosive Damage with a 0.33% Chance to stagger the enemy, a 1.32% Chance to weaken the enemy, a 1.65% Chance to make it bleed and a 1.48% Chance that the target loses 25% of its current armor.

It is important to understand that physical damage effects are 4-times more likely to occur in comparison to elemental damage effect. To have an equal chance of proccing all four effects our Soma Prime would need a distribution of 6.0 Impact, 6.0 Puncture, 6.0 Slash and 24 Corrosive Damage
In our example we have a distribution of 21.6 Corrosive, 24 Slash, 19.2 Puncture and 4.8 Impact which results in 68.8. The probability at 100% Status would be 14.8% for Corrosive, 16.5% for Slash, 13.2% for weakening and 3.3% for Stagger to proc. But since our Soma Prime only has 10% Chance we need to divide every value by 10!


Shotguns do behave different!
Status Chance will be divided by the number of pellets. So let's say our Shotgun in use has 80% Status shown in the stats screen and 10 pellets. This means the probability of seeing an effect is 80% with a each shot but only 8% from a single pellet.
To make elemental Shotguns also viable you need to hit 100% Status Chance before adding any Multishot mods. The result is that every single pellet will definitely proc an effect! The math behind the different effects is the same as above with physical damage effects being 4-times as likely as elemental damage effects

Tutorial - Critical Chance and Damage X

Critical Chance and Damage


On top of the Status effects every hit has a chance to be a critical hit dealing increased damage depending on the Crit Multiplier.
Critical Hits or Crits are pretty easy to understand: A 33% Crit Chance means that every 3rd hit on average is a Crit.

If you raise the Crit Chance above 100% you will always have a Critical Hit and also the chance to double the Crit Multiplier. A 125% Crit Chance means you have a 25% to get an orange crit (crit of a crit, doubles the Crit Multiplier) while 75% are yellow crits (normal Crit with normal Crit Multiplier).
Let's take a look at the Dread.


It has a Crit Multiplier of 5.6x and a Crit Chance of 125%. We have a 75% Chance to score a yellow Critical Hit which will deal 5.6-times of our normal hits. Additionally we have a 25% chance to score an orange Crit which doubles our 5.6 to a whooping 11.2-times crit. A 100 damage normal hit will result in a 560 yellow crit and a 1120 orange crit!
The game only displays three colors though for crits: yellow for crits, orange for double crits and everything above will be a red crit.

Blood Rush and Maiming Strike are good examples to show extreme values of Melee Critical Chance. Adding True Steel (+60% CC) to a Fragor Prime and using Blood Rush with a Combo Multiplier of 6.0x will result in 554% crit chance with a normal hit. Using Maiming Strike on top would result in 644% crit chance while sliding!


The ultimate Crit beasts are Fragor Prime and Jat Kusar (both a base Crit Chance of 35%) using Sacrificial Steel + Pressure, Blood Rush, the full Gladiator Set and Maiming Strike will result in 0.35 x 2.1 (1 + 2,55 x 6) + 90 = 1288% Crit Chance!
If we can reach this value a 100 damage normal white hit would result in a 20480 red Crit (2.5x Crit Multiplier which gets doubled 13 times!)

Guides - Weapons you should hold onto X

What are weapons you should keep and why?


This category emerged because there are continuously questions which weapons can be sold and which weapons should one hold onto.
Please keep in mind that this is a subjective list and if you feel like a weapon is missing or wrong placed please give proper feedback.
All listed weapons can be used for on every mission up to Level 50 enemies if an Orokin Catalyst is installed. The use of Forma is not needed. So if you like one of these weapons you can use them without issues.
This list is not a recommendation for late game though!

Primaries
  • MR1: Karak, Strun
  • MR2: Boltor, Vectis
  • MR4: Hek, Torid
  • MR5: Dread, Grakata, Ignis, Kohm, Sybaris, Tonkor
  • MR6: Rubico
  • MR7: Baza, Dex Sybaris, Sobek, Soma Prime, Tigris, Zarr
  • MR8: Corinth, Lenz
  • MR9: Ignis Wraith, Phantasma
  • MR10: Amprex, Arca Plasmor, Lanka, Quanta Vandal, Tenora
  • MR11: Prisma Grakata, Prisma Grinlok
  • MR12: Rakta Cernos, Vaykor Hek, Rubico Prime, Sybaris Prime, Sancti Tigris
  • MR13: Tigris Prime
  • MR14: Opticor, Supra Vandal, Tiberon Prime, Vectis Prime

Secondaries
  • MR0: Kitguns
  • MR3: Lex
  • MR5: Atomos, Twin Gremlins
  • MR7: Synoid Gammacor, Hystrix
  • MR8: Lex Prime, Pandero
  • MR9: Mara Detron, Twin Grakatas
  • MR10: Akbronco Prime, Akstiletto Prime, Vaykor Marelok, Staticor
  • MR11: Prisma Twin Gremlins
  • MR14: Euphona Prime, Sicarus Prime

Melee
  • MR0: Ether Daggers, Skana, Zaws
  • MR2: Atterax, Orthos Prime
  • MR3: Cerata, Galatine, Tipedo, Tonbo
  • MR4: Guandao, Redeemer
  • MR6: Scoliac, Zenistar
  • MR7: Lesion
  • MR8: Rakta Dark Dagger, Secura Lecta, Sarpa, Venka Prime
  • MR10: Glaive Prime, Paracesis, Redeemer Prime, War
  • MR11: Skiajati
  • MR13: Galatine Prime
  • MR15: Gram Prime

Some weapons also are materials for other weapons:

Guides - Riven X

What are Riven?


Riven are unique Mods which are only be available from limited sources:
  • Your first Riven will be given after completing the Quest "The War Within" when unlocking Sorties
  • as random drop after completing a Sortie 3 for the first time each day
  • sometimes given as Questrewards and only if you have bought the corresponding Warframe (i.e. Buying Octavia with Platinum and then completing her Quest rewards a Rifle Riven)
  • Usually one random Riven type is given after as "Gift of the Lotus" after a Devstream

When you receive a Riven they are veiled


You have to complete one the of the many challenges which is displayed to unveil it. The outcome will be a random Riven of your Riven type.
Example: You put a veiled Rifle Riven into your Tenora and unveil it. The outcome can be a Tenora Riven or any other Rifle Riven like Dera! You can also unveil more than one Riven at the same time like a Pistol and a Melee Riven:


After they are unveiled they come with random stats (either buffs and debuffs), random Mastery Rank requirement and random Compatibility.

Given stats are depending on two criteria:
  1. The Mastery Rank requirement. The higher the MR the better your stats (cannot be changed)
  2. The Disposition. The higher the Disposition the better your stats (may change, see below)

The Disposition is displayed as pips in the Upgrade menu of your weapons and can range from 0.5 (weak, one pip) up to 1.5 (strong, 5 pips)


Weapons which only have one or two pips usually cannot make good use of their Riven because their stats are worse than normal Mods (i.e. Tigris Prime). They will need very specific stats to outclass normal mods!

The Disposition is updated every three months and based on popularity. The more people use a specific weapon the weaker its Rivenstats will be in the next Balance Pass. The basic logic being that players are encouraged to use unpopular/worse weapons more often

Using Kuva you can re-roll all stats on a Riven.


After three times re-rolling my Kohm Riven I changed 2 positive effects into 3 positive and a negative effect. With each roll the Kuva costs will increase to a maximum of 3500 per roll after 10 times.

Guides - Cetus - An Overview X

Overview


This is the village of Cetus:


Cetus is the first "Open World" Area in Warframe introduced in late 2017. You start in a small Village with various NPC vendor for Melee weapon crafting, mining, fishing. Next to the giant door leading into the actual Open World (Plains of Eidolon) is Konzu who gives you Bounties (Random missions with increasing difficulty). After you have selected a Bounty you walk through the giant door, complete your mission and return to Cetus gate.

Fast Travel to Konzu or walk to him and select the top Bounty:


After selecting the Bounty head towards the giant white door:

Guides - The Plains of Eidolons X

This is the map of the Plains of Eidolon


Guides - Cetus - The Inhabitants X

The Inhabitants


Konzu is head of Ostron. This is the Syndicate Standing for Cetus and their inhabitants.
You earn their Standing for completing Bounties, Trade in Fish or Ores (the latter two are explained in their own Post)

After talking to Konzu you will have 2 Options: Ostron Standing and Bounties.






After Ranking Up you should always pick Fishing Spears or Mining Cutter!

If you have completed your first Bounty ever, Konzu will have a third option to pick: "Saya's Vigil" a Quest revolving Onkko, Saya and Konzu. You discover what Vay Hek is trying on the Plains and eventually get Gara's Blueprint

Nakak

She is your Mask dealer. If you want to customize your Operator with a (ugly) mask you can get one here!


Teasonai

Master Teasonai provides you with Pets for your Orbiter or with Skins for your Kubrows and Kavats
Hai-Luk is your fish dealer.


You have 3 options to choose from:
  1. Browse wares (will open the shop and you can spend Ostron Standing
  2. Today's Special (you can buy fish parts from a changing variety for Plat)
  3. Fishing Services (lets you trade in fish for their parts or get Ostron Standing)



1. Browse wares


2. Today's Special

3. Fishing Services


You select the fish you want to either get cut (you receive their resources) or you can Provide your seleted fish to get Ostron Standing depending on the fish you provide
At Old Man Suumbaat you can get everything about Mining and their Tools


Just like Hai-Luk you will be given 3 options which are essentially the same





At Hok you can craft your own Melee Weapon from 3 different Parts


You have 4 options:
  1. Forge a Zaw
  2. Browse Wares
  3. Today's Special
  4. Other Services


1. Forge a Zaw
Every Zaw you want to craft needs a Strike, a Grip and a Link. The resulting weapon and their stats differ with each part you change

check Zawcalc for a faster way to see what your Zaw will be like

2. Browse Wares


3. Today's Special
This it way overpriced and random generated: Avoid!

4. Other Services
  • Gild: After your Zaw hit max Rank you can gild it to enhance its stats and give it a custom name! It will be reset to Rank 0 but you will now earn MR
  • Donate: If you want to get rid of your Zaw you can sell it for Ostron Standing
  • Entitle: For the price of 15 Plat you can rename any Melee Weapon you possess
After completing the Quests "Saya's Vigil" and "The War Within" you can access The Quills.
They are located near Konzu and the door only opens in Operator Mode




Quill Onkko has many options:
21

1. Amp Assembly
Just like Zaws, your Amp is built from 3 parts: Prism, Scaffold and Brace. The current meta is x-2-3.
This means you craft an Amp with any Prism you want (Tier 2 Shwaak, Tier 3 Granmu or Tier 4 Rahn), the Shraksun Scaffold and the Lohrin Brace


2. The Quills' Standing
Here you can Rank Up and trade in your Quills' Standing


3. Trade Sentient Cores for Standing
Trade in your collected Cores after you killed/captured the Eidolons


4. Other Services
Again this is just like the Zaw Menu: Gild, Sell or Entitle your Amp

Guides - Tridolon Hunt X

Tridolon Hunt


Prepare before Starting your Career as Tridolon Hunter


Before you can actively start hunting them you will have to get several things done:
  1. Amps
  2. Know the Map
  3. Learn the Theory
  4. Get your Team
  5. Use the correct Focus
  6. Ready your weapons

1. Amps
This is the most essential part of a Hunt. Without a good or the correct Amp you will not get a decent run.
After you have finished "The War Within" you start with no Amp at all. You only have access to your Operator Beam. So seek out Konzu and finish the Quest "Saya's Vigil" if you haven't done it yet. You now have access to Onkko in Cetus, who is Head of the Quills - Hunter of the Plains.


He will give you the basic one- The Mote Amp. It enhances your Operator Beam but is by far viable against any Eidolon! You just will not deal enough damage to complete more than the first Eidolon in your 50 minute time window.

So how to get a better one?
You will have to grind your way until you get a better one. The current best composition is a x-2-7. So you want to get a Shwaak, Granmu or Rahn Prism, a Shraksun Scaffold and a Certus Brace
  • The Prism doesn't really matter because you won't use it in the Tridolon Hunt! So you can choose the one you like most
  • Shraksun as Scaffold is chosen for its flak shot and high damage. This is the only shot you are using
  • Certus Brace gives you a flat 20% crit chance

When your Amp is crafted you need to Level it up to 30 so you can gild it. This is also important because a gilded Amp gains +10% Critical Chance, +0.5x Critical Multiplier, and +10% Status Chance and you are able to use Arcanes on it.
As for the Arcanes you can choose between one of these three
  • Fury: Shraksun has a garantueed Impact Proc chance so you will get an increased Amp damage almost all the time
  • Strike: You want to shoot through a Volt's Shield to get higher Crit Damage anyways so this Arcane procs also fairly often
  • Shadow: This is the best Arcane to use for advanced Tridolon Hunting. You proc it by Void Dashing into the head of the Eidolon and not wasting a stack of your Void Strike

2. Know the Map

These are the spawnpoints of the Eidolon Lures. You run to any of those points, "kill" it by doing damage and then you have to hack it (you can also use Cipher). After you successfully hacked them, they follow you around anywhere and if you travel too fast they just teleport behind you (you can set them to "Hold Position" or "Follow" by hitting "X" when the command prompts it).

3. Learn the Theory
After dusk three Eidolons are roaming the Plains: The Teralyst (blue), the Gantulyst (yellow) and the Hydrolyst (green)!
They are getting bigger and stronger respectively.
In a Tridolon hunt you need to capture an Eidolon to get better loot and be able to spawn the next one. So we don't even want to risk just a kill.

How's this done?
You need a set amount of Eidolon Lures to capture an Eidolon. But you can't achieve this just by having them around - you need to charge them! This is done by either killing a Vomvalyst and collect their energy drop or putting them in their spectral phase while they are near your Lure.

This is a Lure in an uncharged state.

You seek out Vomvalysts. They are covered by a husk or shell which has to be cracked open first with physical attacks from any of your weapons or by hitting them with one of your Amp shots.


After they are "cracked open" they enter a spectral phase.


Now you need to bring your Lure near them before they regenerate their husk.
You can also just kill a Vomvalyst. This will make it always drop 2 items.


One is an Intact Eidolon Shard (worth 100 Quills Standing) and the other one is an Energy orb. If you walk through the orb with your Operator you will glow for a few seconds in which you can "give" it to your Lure by walking next to them.
After three of those Charges your Lure will change its looks and can now attach to broken Limbs.



Now it's time to talk about the Eidolons!


This is a Teralyst while it's spawning


you will see its Health bar is grey, so you can't damage it.


You will have to switch to your Operator...


...and you will see its Health bar is purple/yellow. Now we are talking!
Purple is the color of its shields and yellow or red (depending on its armor) is its Health. You can only damage the Shields with your Amp. But no worries. Unlike the shields of our Warframe they won't recharge on its own. Only if you let Vomvalysts live long enough they will recharge them. So you can take your time (but keep in mind you only have 50 minutes before dawn!)

After you have depleted the shields the Eidolon blinks red for a moment and the next phase starts.


Now its whole body is immune to damage! You need to switch back to your Warframe and aim at its joints.


Every joint has lots of health and is weak to Radiation damage, so you need to bring a hard hitting weapon like Sniper Rifles (Lanka > Rubico > Vectis Prime) or the Opticor all modded for Rad. [If you strip the complete armor of the Eidolon Electric Damage is the best!]
If you use weaker weapons (Rifles e.g.) you need whole magazines for one joint, so better don't even try.

When one of its limbs is detroyed it will collapse and deal 5 magnetic explosions. Getting hit by them is killing you nearly instantly. If you switch to the Operator and enter Void Mode (hold "LCtrl") you'll be invincible but your Warframe will lose all its Energy from the magnetic procs. So either stay away (80+ meters), get a Harrow/Oberon for your team or use 2 Sets of Arcane Nullifier! (Rank 3 + Rank 0 or Rank 2 + Rank 1)


The Eidolon will stand up again and you have to repeat Phases 1 and 2 (Shooting the Shields and then the Limb). If you have a charged Lure around it will attach to a broken limb preventing it from teleporting. So never break a limb without even having one or them being too far away (stay below 50 meter)!


After you have done these phases 4 times (one for each limb) Vomvalysts will rush to its aid and healing it. You want to kill as many as you can before they come close to prevent that. This last phase will take about a minute and the Eidolon will stand up again for you to kill it for good.

In order to successfully capture the Teralyst you need 2 charged Lures. If done correctly you can offer the Brilliant Eidolon Shard at the Altar in the Gara Toht Lake.


This will summon the Gantulyst. It is a bigger version of the Teralyst and its color is yellow.
You have to do the same two Phases like with the Teralyst just with more HP and different attacks. After you captured the Gantulyst you can spawn the Hydrolyst (green) the same way you did with the Gantulyst, which has even more Health and more attacks as well.

The one difference between the Teralyst and the bigger ones are the limbs. The Gantulyst and the Hydrolyst have 6 joints instead of 4. The additional joints are both on their backs. Since every Lure can only attach to two broken limbs you will need three charged Lures each.


The Hydrolyst also has purple Rifts from which new Vomvalysts spawn. These need to be destroyed asap if your group isn't very experienced.



4. Get your Team
The current Meta uses
  • Chroma as DPS
  • Volt's Shields as amplifier
  • Trinity to protect and heal the Lures and
  • Harrow to render the Squad immune to the magnetic procs and give them an increased critical Chance

Substitutes can be Rhino/Octavia/Ivara for Chroma as DPS but they are way weaker and in Octavia's ans Ivara's case squishy as well. If you have a good Oberon you can merge Trinity and Harrow into him and get Rhino as a Buffer for even more dps.

You can check the appropriate builds in the corresponding section in the Navbar

Auras
The ideal composition would be 3x Corrosive Projection (two with Coaction Drift) and one Dead Eye/Rifle Amp to get the least possible Armor and extra Damage to Snipers or your Opticor. If you want to tackle a Hunt solo you choose the Damage Aura (later more).

In order to get the best results you have to know what each role has to do if you need to switch out:

Chroma
He is your DPS which means he is supposed to deal damage to the Limbs and killing the Eidolons. To accomplish that you have to use his 3 - "Vex Armor". If you take damage to your Health while this buff is active you will raise your damage output drastically.
You typically use a fast thrown Secondary like Hikou (Prime) with as much fire rate and multishot as possible and Concealed Explosive to inflict self damage which counts towards your buff. Or you use a thrown Melee like Glaive (Prime) or Cerata (the second one has no knockdown plus innate toxic damage) with Power Throw and Fast Return. You can re-cast your 3 just before it wears off, to replenish its full Duration.
After you reached your max Buff value (about 800-900% depending on your build, mine is 855%) you usually need 1 to 3 shots to detroy a limb or kill the Eidolon.


Volt
His role is really "simple". You basically put down shields right before/under each Eidolon after every Phase so your Squad can shoot through them without repositioning! Also this is where the Unairu Wisps most likely will be (more detail in chapter 5. Focus)


After the "Healing Phase" you set up six shields in about 50 meter distance and a good line of sight for Chroma. Six Shields is the maximum stack for the Damage to be amplified. Keep in mind to set them slightly above the ground. The Eidolon will stand up and Chroma is aiming at its head so you don't want your shields to be too low.


Trinity
Trinity's job is to take care of the Lures. You will have them all following you regardless who hacked them. This way it's easier for you to heal at the appropriate time. Squadmates are not your priority! If you can spare energy you can of course use Blessing.

Harrow
Probably Harrow has the easiest job. You only have to know when you have to act...and this is very important. You use your 4th ability - Covenant - to bypass the magnetic procs and the damage of the explosions. Your build should focus around 100% Duration, which is long enough to render everyone invincible. Turn up your ingame sounds and wait for the little pause in the Eidolons scream. That's when you activate Covenant.
You also use Covenant to give Chroma additional Crit Chance after the "Healing Phase". The indicator when to use your 4 is when the Eidolon is about to stand up again.

Advanced strategies (3+ x3):
If you are getting more experienced and want to step up your game you need to do some different things.

Chroma: You have to fast charge the first Lure. Immediatly after you enter the plains, you spawn your Archwing and speed towards the Twin Horns. Use Itzal's 2 to be invisible, kill the Lure and hack it. After this you speed back towards the Entrance and the long rocks. If done correctly there will always be 3 Vomvalysts!
Volt: You wait at the Gate and charge your Void Strikes until Chroma has the first Lure charged! Only then you go to the Teralyst and attack from the second Shield onwards.
Trinity: You also wait until Chroma has charged the Lure and charge your Void Strike. Use your (low) charges to deplete the first Shield and then go seek out two Lures as fast as possible. Bring back those two Lure to where your Team fights the Teralyst, deposit them and go seek out the remaining five!
At the time the rest of your Team has broken the last Synovia you should have them so they can be charged while the Healing Phase. Then you begin charging your Void Strike to take down the Hydrolysts Shields.
Harrow: Just like the other 2 you also wait at the gate and charge your Void Strike as high as possible while Chroma charges the first Lure

Oberon: If you are Oberon in your Team you either substitute a Trin or a Harrow and therefore you have to do what their task would have been.
If you sub a Trinity you activate your Renewal after you have all the Lures so they won't get killed. And if you sub a Harrow you place your Hallowed Ground under the collapsed Eidolon to prevent the magnetic procs. If your Team have neither a Trinity and a Harrow you have to do both!
Rhino/Octavia/Ivara: These three usually sub a Chroma, so they take the fast charge and the killing.

Solo Hunting
You can of course try and do the Hunts in solo-mode but you really need to have all the required Prime Mods and a beast of a Lanka Riven.
The best Warframes for a solo Hunt are Oberon or Trinity because you can and have to heal the Lures and the Unairu Focus.

As for the Damage type/setup you have two options:
  1. You mod your weapons for Shock Damage instead of Radiation and use a Sarpa with Shattering Impact to completely strip their Armor. This way you utilize the Shock weakness of their Robotic Health and deal more damage compared to Radiation Damage on full armor.
  2. You still use the Radiation Build but only shoot 4 times with the Sarpa so a little armor is still intact. In numerous test the armor were completely stripped after 5 shots, so better stick to just 4

5. Use the correct Focus
DPS/Solo:
You will need to max out your Unairu Tree to get "Unairu Wisp". After you "Quick Melee" with your Operator (E) you spawn a little orange Wisp with every hit which doubles the Operator Damage for 12 seconds. So you stay about 10 meters away and spam E until you are out of Energy right after the fifth explosion took place. Your shield breaker will collect these wisps to oneshot a shield.


all other roles:
You take Madurai's Void Strike. While in Void Mode (LCtrl) you generate stacks. Your next 8 attacks (regardless which ones) will deal massivly more damage but drain one of your stacks. The longer you charge the more damage you store. Ideal scenario is about 30-50 stacks from the second Eidolon onwards. You take turns to shoot so you don't waste a stack! By "taking turns" it's not meant to rotate after each Shield. One player uses their 8 attacks and then the next player takes over. This is done because the number of 8 shots cannot be refreshed


6. Ready your weapons
The choice of your weapon is as important as your Amp. You need fast, precise and hard hitting weapons to be efficient! The choice there is pretty slim with Snipers (Lanka > Rubico (Prime) > Vectis Prime) and the Opticor being the best.
Eidolons possess Alloy Armor which is weakest to Radiation Damage so you want to mod for as much Radiation as possible as well as Crit Chance.
The next part is your role: If you are playing as Chroma you won't use Serration (since "Vex Armor" scales similar to Damage mods) because it is overall worse than a 90% elemental mod. If playing non-Chroma you will need that Serration though.

Primary:
This is my Lanka Build on Chroma:

You can see in the Screenshot in Chapter "4. Chroma" that it can deal almost 300k damage to an Eidolon (in this case the Gantulyst) even without a Riven.
If you do have a Riven or not using Chroma you can switch out Speed Trigger with it or you use Serration.

Secondary:
You won't need a Secondary except on Chroma if you choose Concealed Explosives for the self damage. I also use max Magazine. Damage and Crit mods don't scale with Concealed's Damage so you can neglect them. This is also the reason why I put in "Anemic Agility". You gain much more Fire rate but won't lose damage.


Melee:
Like above you shouldn't use a Melee except on Chroma for the selfdamage or to damage Vomvalysts in the Healing Phase.
You charge your Melee Attack by Holding "E", aim at your feet and release. If you have a Buff Rhino in your Team try to raise your Vex Armor before he buffs you or you may end up dead with this method!

Guides - Fortuna - An Overview X

Overview


This is the Town of Fortuna:


Like Cetus you can enter Fortuna pretty early in the game. It was introduced in late 2018. In Fortuna there are a lot of NPC-Vendor where you can craft Secondary weapons, build your own MOA-Pet, get your tools for mining, fishing or conservation, help (non-existent) NPC's who are indebted, visit an Operations room or the Ventkids

Eudico, who sits in front of the Elevator leading to the Orb Vallis is head of Fortuna and provides you with your first Bounties and manages your Ranking Ups. You can return to her and seltect new ones or you can speak with her outside in the Vallis and take new ones there.


Guides - Fortuna - The Inhabitants X

The Inhabitants


This section will contain visual spoilers which will unlock at the max Rank of Solaris United
Eudico is the head of Solaris United. This is the Syndicate Standing for Fortuna and their inhabitants.
You earn their Standing for completing Bounties, Trade in Fish or Ores (the latter two are explained in their own Post)

After talking to Eudico you will have 2 Options: Solaris United and Bounties.




After Ranking Up you should always pick Fishing Spears or Mining Cutter!
At Zuud you can craft your own Secondary Weapon from 3 different Parts

You have 4 options:
  1. Build Kitgun
  2. Browse Wares
  3. Today's Special
  4. Other Services


1. Build a Kitgun
Every Kitgun you want to craft needs a Chamber, a Grip and a Loader. The resulting weapon and their stats differ with each part you change

check Kitcalc for a faster way to see what your Kitgun will be like

2. Browse Wares


3. Today's Special
This it way overpriced and random generated: Avoid!

4. Other Services
  • Gild: After your Kitgun hit max Rank you can gild it to enhance its stats and give it a custom name! It will be reset to Rank 0 but you will now earn MR
  • Donate: If you want to get rid of your Kitgun you can sell it for Solaris United Standing
  • Entitle: For the price of 15 Plat you can rename any Secondary Weapon you possess
The Business (The Biz)


You have 5 options to choose from:
  1. Browse wares (will open the shop and you can spend Solaris United Standing)
  2. Today's Special (you can buy fish parts from a changing variety for Plat)
  3. Provide Servofish (lets you trade in fish to get Solaris United Standing)
  4. Dismantle Servofish (lets you trade in fish for their parts)
  5. Trade Tags

1. Browse wares


2. Today's Special

3. and 4. Fishing Services
At Ticker you can help non-existent NPC by paying their Debts and in return receive Bonds

She will give you 3 options:


1. Purchase Debt-Bonds


2. Ticker's Secondhand (trade in Bonds for assets)


3. Trade Bonds for Solaris Standing

At Smokefingers you can get everything relevant to Mining


You again have 3 options:
  1. Browse Wares
  2. Today's Special
  3. Trade Gems for Solaris Standing

1. Browse Wares


2. Today's Special
Buy a selection of Gems for Plat

3. Trade Gems for Solaris Standing
Legs provides you with everything you need to craft your own MOA pet

You have 4 options to choose from


1. Configure a Moa Companion


2. Browse Wares


3. Today's Special
You can buy Moas made of random parts for Platinum

4. Other Services
Roky will welcome you to the Ventkids
This is another Syndicate in Fortuna specialized on K-Drives. You can buy parts and craft your own K-Drive here and also receive Mods to enhance it.
Ventkid Standing is only obtained through Tricks or races in open world maps.
Little Duck (or L.D. in short) is the third Syndicate in Fortuna.
She has four options to choose from:


1. Vox Solaris Standing
You can browse her shop and buy Hildryn, Baruuk, Amp Parts and cosmetics for Vox Solaris Standing which you need to farm through Toroid Drops or from Heists and both Spider fights.


2. Trade Toroids for Standing
Trade in Toroids to get Standing and Rank Up her Syndicate

3. Amp Assembly
Craft your Amp from built parts

4.Other Services
You can again gild, donate and rename your Amp here

Guides - Orb Vallis X

This is the map of Orb Vallis


Guides - The Profit-Taker Orb X

The Profit-Taker Orb


The Profit Taker is the first of the three giant Spiders you can fight in the Vallis!
You nee to complete three Heist-like missions in the Enrichment Lab to gain access to the 4th Phase which is the actual fight

To start any mission go into the little room where you can also find L.D. and talk to Eudico next to the desk.


Select one of the Heists you want to play. But you'll need to complete them chronologically the first time!



The first mission:
You have to go to the marked cave and eliminate a couple of enemies to trigger the next part in which you need to find a nearby Quill body and then catch some fish.


The second stage is to capture and hold a Corpus base. Watch out there will be some Kyta and Scyto Raknoids!


In the last stage you have to go to the marked Drone, kill it and then defend it until enough enemies are defeated (like one of the typical Bounties)
Run back towards the elevator and either go back to Fortuna or talk to L.D. next to it to trigger mission 2.

The second mission:
As soon as you are in the Vallis go to the Enrichment Lab south-west of the elevator (straight after spawning) and wait for the marker to change its location.
Go into the big building and head straight through into a cubicle room (1 in the following image) and wait for Eudico, Biz and L.D. to finish with their conversation.


Kill all 3 Directors (located at 1, 2 and 3) and head outside to face quite a few enemies and 2 Bursa defending a small shack. Kill them, too, loot the Datamass inside and run back towards Fortuna.

The third mission:
After you spawn in the Vallis turn left and head to the building in the south some houndred meter away.


There is a ventilation shaft in the inside with which you have to interact. Follow the shaft and you'll end up in the Enrichment Lab again. Hack the console and wait for the conversation to end. Hack Terminal A and hurry in about 45 seconds to Terminal B (where the two Bursa and the Datamass were in mission 2) and hack it as well. In multiplayer you can split the hacking but the front door will only open after Terminal A was hacked.
Turn around from Terminal B and wait until the Orb will descend from the Tower.


The Orb will display the weakness to its shields on its forehead and will change under three conditions:
  1. Deal enough damage and hit the threshold
  2. Hit the forehead with your Amp. This has a cooldown of about 10 seconds until you can change it again
  3. Just wait about 30+ seconds and the weakness will change on its own


You have to deal damage to its regenerating shields until the gauge on the left hits 100% then head back to Fortuna.

The fourth mission:

This is the actual fight against the Profit Taker.
It has three different spawns upon entering the Vallis:


You need to watch out at Spawn#1 to not fall into the River or else you will respawn and your abilities are disabled. Both spawns #2 and #3 don't have water in the vicinity. Spawn#3 on the other has these fungi where one the phases can be a little annoying.
  • The first phase of the fight is like the third mission. You need to damage the shields by dealing the type of damage which is displayed on its head.
  • The second phase requires you to equip your Archgun and destroy its 4 legs. Watch out, that certain actions of the Spider will restore legs! After all 4 legs are destroyed it will collapse and you can damage its body until a theshold is reached.
  • In the third phase the Spider will send out pillars to shield it. You need to destroy them and then repeat Phases 1 and 2 until it is dead.



I was mentioning Spawn#3. I had this issue once that these pillars were shot from beneath a fungus and stick to the bottom of its head (clip is in german)
here

Guides - The Exploiter Orb X

The Exploiter Orb


The Exploiter Orb is the second giant Spider we can fight which is the one roaming around the Temple of Profit in the North-West.

To start the fight you need to go to the east, though, and enter a specific cave system.


Phase 1:
Head into the deepest part and use a diluted Thermia on the console on the second level to begin.


The Orb will break through the roof and resides on two small rocks you have to destroy


To trigger the next phase all 4 of her vents have to be destroyed. After the first one is down the others will freeze and become invulnerable.


In order to melt them up tp three dispensed Thermia canisters have to be thrown (Alternate Fire, Mouse Wheel by default) on each vent. The canisters will spawn next to certain "machines" which are located at positions 1 to 4 (The first two are are on ground level while the last two are on the upper level).




When all vents are gone the Orb will leave the area. Grab another canister and leave the cave the way you have entered it.

Phase 2:
The Orb will wait on the left after you leave the cave. Aim at her body and throw the canister. This will make the heat gauge on the left of the HUD rise.


In order to get new canisters you have to kill Coolant Raknoids which will aid the Orb in cooling her so stop them early!


After getting too hot the Orb randomly stomps the ground to release the heat. This will create several rifts in the vicinity.
Pick up a blue canister from a Coolant Raknoid by pressing "X" and use it on one of the rifts.


To beat her you continuously have to hit her body with Condensed Thermia canisters until the gauge is at maximum.


This will trigger a small cutscene in which the first player who touches her pull out a cooling reactor.


Then you can hit her body for 33% damage and she becomes invincible. Make her overheat again, trigger the cutscene and deal the second 33% damage. Repeat once again and she will die.
The loot will spawn behind her. Quickly pick it up and make a run or use Operator since her body will explode killing any player too slow.

Tutorial - Nightwave X

Nightwave


Nightwaves were introduced to replace the randomized Alert system. Each week you will be given a selection of 3 Elite Weeklies, 7 Weeklies and a Daily on every day.
You can check the current Challenges at Semlar.

The weekly reset is every Monday with the server reset at 12am UTC. Dailies last 72hrs before they vanish unfinished.

Finishing these challenges or capturing randomly spawning Fugitives rewards standing


Eventually you earn Credits which can be used in the Nightwave Credits shop to buy Auras, Skins, Nitain, Vauban Parts and other stuff.


If you are new to Warframe or still need everything from the Shop, I'd suggest buying items in the following order:
Auras:
Corrosive Projection > Enemy Radar > Loot Radar > Steel Charge > Shield Disruption > any missing
Miscellaneous:
Orokin Reactor/Catalyst > Nitain > Vauban Parts
Appearance:
Just pick any item if you are comfortable with "losing" your spare credits and don't need any other rewards in the near future.

Additionally you rank up Tiers every 10k Standing you earn either through Challenges and Fugitives and get some rare or exclusive rewards on top!

Guides - Sorties X

Sorties


Sorties will be unlocked after completing the Quest "The War Within"

These are similar to normal missions but feature a modifier and some restrictions (like no Ciphers are allowed for any hacking or the Defense target being a moving NPC, not an object)
Each day at 5pm UTC these will reset no matter if you have done them or not. If you happen to finish the second Sortie just after 5pm UTC they will also reset and your effort is lost.

You can access Sorties from your Navigation console by either clicking on the symbol to the far right or by manually choosing the node on which todays Sortie will take place


In this image the first mission is a Rescue mission with the Condition of "Sniper Only". To enter this mission you have to have any Sniper equipped otherwise the game refuse to start the mission. You also cannot use any other weapon while you are on this mission as well but you have access to your Frame's abilities!
The second mission is an Excavation in which enemies are elementally enhanced with a certain element. If the enemies are corrosive enhanced you are dealing 0 damage with any corrosive damage source and also enemies will inflict the corrosive effect on players.
The third mission is an Assassination against Tyl Regor with Radiation Pockets everywhere on the tileset. If you enter such a pocket willingly or forced you will take some minor radiation damage and may be inflicted with a radiation effect as well (Friendly Fire!)

All three mission are randomized.
First a faction will be chosen (Grineer, Corpus, Infested or Corrupted), then any mission can appear in any order with the exception of Assassinations always being the third (if picked)

After you completed the last mission you will get one of the following rewards:


The chances are equal each day so you may end getting 5 Riven in 5 days or none at all

Builds X

This is an important information!


I am playing solo most of the time and all the Builds I am using are as effective as possible.

This is the reason why some Builds are still empty. I will add them if I find some good ones.

If I have/want to do a certain Mission I will almost always pick the same Frame with the same Loadout. I barely use Ash e.g. when Loki or Ivara can do Spy missions faster or easier.
All my Builds are viable in Teamplay as well without any restrictions so you don't have to change any Mods or your playstyle.

If you want to use your favourite frame for other missions than I am feel free to do so. But keep in mind my builds may suffer in those cases!

hourglass means there is currently no Build but just info

full build means there is at least one functional and approved Build available

My Umbra Mods are not maxed for several reasons, so if your Mods are maxed feel free to use them but you may have to use an extra Forma or use their normal Counterparts

Builds - Acquisition X

Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.

Normal variant:

Ash's component blueprints are acquired from Manics. Manics have a 33% chance to drop a component blueprint. (Manics will only spawn if the level's alarm is active, including missions where the alarm is active from the start (such as Excavation and Survival), and will announce its presence with loud, howling laughter)

Prime variant:

Ash Prime is the Primed variant of Ash, possessing a higher shield capacity, armor and sprint speed, as well as an additional Naramon polarity.
Ash Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Allrounder X

Allrounder


Builds - Acquisition X

With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds

Normal variant:

Atlas' blueprint is awarded after completing The Jordas Precept Quest, which unlocks the Jordas Golem Archwing Assassination mission that drops the remaining component blueprints

Prime variant:

Atlas Prime is supposed to be released in Summer 2019

Builds - Stun X

Stun


Builds - Dps X

Dps


Builds - Trashmobs X

Trashmobs


Builds - Acquisition X

Baruuk is the "pacifist warframe" and a "reluctant hero", someone who normally avoids combat but is extremely effective at it once pushed past his breaking point.

Normal variant:

Either his Blueprint and all components have to be bought for 5,000 Vox Solaris standing each from Little Duck after being Rank 2: Agent

Prime variant:

Baruuk Prime is supposed to be released in Summer 2022

Builds - Soundquake X

Soundquake




This build deals decent damage to mid level enemies and is even spammable:

Builds - Sonar X

Sonar


This build focuses around enhancing the team damage by spamming your 2 to reveal the weakspots of enemies. Weakspots may overlap to deal even more damage

Builds - Silence X

Silence


This build is used to farm Focus on Adaro with a long range melee weapon like Atterax or Scoliac


swapped Enemy Radar for better sliding


*note in this run I even forgot to use Naramon as primary school

Builds - Acquisition X

Banshee is a sound-themed Warframe. Sophisticated acoustic powers enable Banshee to pinpoint enemy positions and weak spots, suppress gunfire sounds in her surrounding environment, and even emit trembling vibrations to topple her foes

Normal variant:

Banshee's blueprint and her components can be purchased from the Tenno Lab interface in the Dojo once it has been researched.

Prime variant:

Banshee Prime is the Primed variant of Banshee, possessing higher armor, energy capacity, and sprint speed, as well as an additional Naramon polarity.

Builds - Acquisition X

The bestial avatar of the primal forces of nature, Chroma, confounds his foes and strengthens his allies with elemental caprice. Lotus calls him "the strongest of all Warframes" due to his ability to change his element.

Normal variant:

Chroma's main blueprint will be rewarded upon completion of the quest The New Strange.
Component blueprints are awarded by completing Junctions. The Neuroptics will be rewarded after completing the Uranus Junction, the Chassis the Neptune Junction and the Systems the Pluto Junction.

Since you cannot reacquire Questitems or Items from Junctions you should not sell him, one of his blueprints or components

To reenforce his ability to change elements you have to craft one component of each elemental Warframe as extra resource. You need a second copy of Volt's Neuroptics, Ember's Neuroptics, Frost's Chassis and Saryn's Systems.

Prime variant:

Chroma Prime is the Primed variant of Chroma, possessing increased armor and energy capacity over the regular counterpart, as well as an additional Naramon and Vazarin polarity.

Builds - Tridolon Hunt X

Tridolon Hunt




This build has a little less Strength but more Duration

Builds - Profit-Taker Orb X

Profit-Taker Orb


Builds - Acquisition X

Ember is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective against the Infested.

Normal variant:

Ember's component blueprints are acquired from General Sargas Ruk (Tethys, Saturn).

Prime variant:

Ember Prime is the Primed variant of Ember, possessing higher shields and armor, as well as a Madurai and Vazarin polarity.
Ember Prime is currently vaulted and you cannot obtain her Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - World on Fire X

World on Fire


Cast her 4 and run through the tileset. Recast when the ability starts to shrink and/or you collect an energy drop to receive the Energy Conversion Buff

Builds - Acquisition X

A duality of contrasting forces in a single entity, Equinox unleashes wrath like the onset of daybreak, or draws life to a close like dusk's approach. Shifting between two forms allows her to bolster Tenno strength in light or provide recuperative respite in darkness.

Normal variant:

Equinox requires a unique method to craft: You must craft both the Equinox Night Aspect and Equinox Day Aspect in the Foundry – each of which requires its respective Neuroptics, Chassis, and Systems – before the Warframe itself can be built. Component and Aspect blueprints are acquired by defeating Tyl Regor at Titania, Uranus; the main blueprint can be bought in the market.

Also Equinox is currently the longest to build of all the Warframes released. Each component to the Day and Night Aspects taking 12 hours, the Aspects themselves both taking 72 hours to craft, along with the Warframe itself also taking 72 hours. This sums up to 6 and a half day only the crafting time!

If you want to rush this process you should consider buying her from the Market. Rushing her would cost 300p +40p a slot and a Reactor towards 325p from the Market without discount.

Prime variant:

Equinox Prime is the Primed variant of Equinox, possessing Armor, Health, Energy capacity as well as a Vazarin and Madurai polarity

Builds - Sleep X

Sleep


This build is used for Focusfarm on Adaro/Sedna in combination with a Guandao




Builds - DPS X

DPS


Activate your 3 to get a damage buff then activate your 4, kill stuff and release her 4 after enough damage is stored. This needs to be tested on each and every map because calculating the damage would be much harder/take way longer

Builds - Acquisition X

Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution.

Normal variant:

You can choose Excalibur as one of the three starter options for new players, farm for his component blueprints from Lieutenant Lech Kril (War, Mars) or you can buy him complete from Teshin for 60.000 Conclave Standing once you have achieved Typhoon rank in the Conclave.

Prime variant:

Excalibur Prime is the Primed variant of Excalibur, possessing higher armor and energy, as well as an additional Madurai polarity and a Madurai Aura polarity.
Excalibur Prime is a Founders-exclusive Warframe and so he isn't available anymore since 1st of November 2013

Umbra variant:

Excalibur Umbra is the Umbra variant of Excalibur, sporting higher armor and energy, as well as three Umbra polarities while losing a Vazarin polarity. Unique to Umbra is its display of sentience, allowing it to fight on its own when not piloted by the Operator. The blueprint for Excalibur Umbra is given to players upon completing the first mission of The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is constructed entirely from the single blueprint. However, even after being crafted, Umbra cannot be used until the penultimate mission. A second blueprint will not be given on replays.

Builds - exalted Blade X

exalted Blade


This build is specialized on his 4th ability "Exalted Blade". It allows a very high Duration due to low Energycost and Hunter Adrenaline to replenish your Energy after your Health gets damaged

Excalibur Umbra is the best/strongest variant right now


Builds - Acquisition X

Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.

Normal variant:

Frost's component blueprints are acquired from Lieutenant Lech Kril & Captain Vor (Exta, Ceres).

Prime variant:

Frost Prime is the Primed variant of Frost, possessing a higher shield capacity, as well as an additional Vazarin polarity.
Frost Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - m-Def X

M-Def


This build supports high Strength with high Armor to create massive Bubbles against any type of enemy. You should, however, be aware of (Corrupted) Nullifier! They will delete your Bubble when their sphere comes in contact with it.
It is advise to choose at least one weapon with a high fire rate or any Beam weapon.

Builds - anti Infested X

anti Infested


This build is for the fight against Infested or low level enemies due to the low Ability Strenght used but supports a very high Range to slow down the predominant melee enemies

Builds - Nuke-Frost X

Nuke-Frost


Very high damage in a decent area, but needs either an EV or lots of Energy Pizzas

Builds - Acquisition X

Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal.

Normal variant:

Gara's main blueprint will be awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Bounties.

Prime variant:

It is supposed to be released in Spring 2021

Builds - Acquisition X

Stain her talons crimson, steep the soil in red. To quell her endless bloodlust, the murderous maiden Garuda slays her prey with coldblooded elegance and strides upon their corpses in a horrific display of visceral carnage.

Normal variant:

Garuda's main blueprint will be awarded upon completion of the Vox Solaris quest. Garuda's component blueprints are acquired from Orb Vallis Bounties.

Prime variant:

It is supposed to be released in Spring 2022

Builds - Acquisition X

Reinforced by her stalwart physique, the herculean cyborg Hildryn fortifies her allies' defenses, as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower.

Normal variant:

Her Blueprint has to be bought from Little Duck for 5,000 Vox Solaris Standing after being Rank 2: Agent. Her component parts drop from the Exploiter Orb.

Prime variant:

It is supposed to be released in Winter 2022

Builds - The Immortal Queen X

The Immortal Queen


We make use of her Passive, which renders her invulnerable for 5 seconds after the Shields were depleted


The passive kicks in again after her Shields are fully recharged. So we need to lower our Shields with a Decaying Dragon Key and slapping on as much Recharge rate as possible


*personal note: I am positive DE will change this ability very soon

Builds - Acquisition X

Dauntless and devout, the dark priest Harrow bestows upon his coven three virtues: salvation through sacrifice, redemption through vengeance, and ascension through defiance. Nemeses beware, for only death awaits. Enchain the tainted, silence their heresy, and deliver their tormented souls unto the Void's embrace.

Normal variant:

Harrow's main blueprint is awarded upon completion of the Chains of Harrow quest. The Chassis blueprint is acquired from Void Fissure enemies, the Neuroptics blueprint can be found from Rotation C vault on Pago, Kuva Fortress, and the Systems blueprint are rewarded from Defection missions on Rotation C.

Prime variant:

It is supposed to be released in Fall 2021

Builds - Support/CC X

Support/CC


Opposite to the "Immortal Queen" we use high Shields with minimum Toggle Costs (175% Eff + 100% Duration) and high Range. This ensures us to stay in the air for long periods and CC the enemies. You aren't very mobile so its use is more Defense oriented.

Stats and Mods don't match with 0 Forma count

You can also use your Baelfire to kill enemies

Stats and Mods don't match with 0 Forma count

Builds - Tridolon Hunt X

Tridolon Hunt


We choose decent duration to just make our squad invulnerable for those 5 Energy spikes

Builds - Acquisition X

With the wrathful seas at his command, Hydroid lurks beneath raging tides to plunge his foes into the abyss. Unleashing salvos of cannon barrage and tentacled ocean horrors to rend foes asunder, Hydroid is reminiscent of the age of corsairs.

Normal variant:

Hydroid's component blueprints are acquired from Councilor Vay Hek (Oro, Earth).

Prime variant:

Hydroid Prime is the Primed variant of Hydroid, possessing increased shield capacity, armor, and energy capacity, as well as an additional Vazarin and Naramon polarities.

Builds - Acquisition X

Once entombed, Inaros ravages, consumes and conquers all life swept up in his cursed sandstorms, leaving only the barren and drained desert of death in his wake.

Normal variant:

Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for 100 Ducats and 25.000 Credits.

Prime variant:

It is supposed to be released in Fall 2020

Builds - Allrounder X

Allrounder


This build is used for Hijack mission in general. He has no Shields so his Health will be used as pool and you won't have to worry about getting damaged and the recharge time frame. He also can blind his enemies with his 1 and opens them for finisher.
At the beginning of each mission start charging your 4 until you hit 100% and heal up if you need be with either Pizzas or other methods.

Builds - High Range - CC X

High Range - CC


It has less defense but way higher Range to blind enemies even in adjacent rooms

Builds - Acquisition X

Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond.

Normal variant:

Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Sorties do not reward identified caches therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission.

Prime variant:

It is supposed to be released in Winter 2019

Builds - perma invisibility X

perma invisibility


High duration allows for fast stealing times and paired with 130% Efficiency this build has the minimum energy cost per second

Builds - Acquisition X

Fiercely poised with feral instincts, the huntress Khora and her feline familiar Venari prowl amidst combat scouring for prey. Mistress of the livewire, she enchains her foes to enforce deadly discipline by whiplash, claws, and serrated steel.

Normal variant:

Khora's main and component blueprints are acquired from Sanctuary Onslaught missions.

Prime variant:

It is supposed to be released in Winter 2021

Builds - Acquisition X

Tapping into the Rift, Limbo demonstrates his art of dimensional travel that disrupts the space-time continuum, blurring the borders between realms and reality

Normal variant:

Component blueprints are awarded from The Limbo Theorem quest, obtainable by completing the Europa Junction on Jupiter. An Archwing is required to begin the quest's missions

Prime variant:

Limbo Prime is the Primed variant of Limbo, sporting higher shield capacity, armor, energy capacity, and additional Naramon and Vazarin polarities.

Builds - Syndicates X

Syndicates


This build is designed for breaking every crate and resource container in Syndicate missions to reveal Medallions

Builds - M-Def X

M-Def


I use this build against Infested and Grineer only because Nullifier can break your Cataclysm and Stasis with their sphere.

Builds - Silence X

Silence


This build is used to farm Focus on Adaro with a long range melee weapon like Atterax or Scoliac
*note in this run I even forgot to use Naramon as primary school

Builds - Acquisition X

Loki is a fragile but fast manipulator Warframe. He has little in the way of direct damage abilities, instead focusing on the arts of distraction, deception, sabotage, relocation and stealth

Normal variant:

He used to be a Starter Frame but was switched out. Currently his component blueprints are acquired from Hyena Pack (Psamathe, Neptune).

Prime variant:

Loki Prime is the Primed variant of the Loki. featuring a higher energy capacity, as well as an additional Vazarin and Naramon polarities. Loki Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Invisibility X

Invisibility


Long Duration and high Mobility for fast and easy missions regardless the enemy level

Builds - Radial Disarm X

Radial Disarm


Let enemies drop their weapons and attack each other with melee. Keep in mind if you are closer to an enemy than another enemy they will attack you

Builds - Plague Star/Plains X

Plague Star/Plains


This build is designed for a very high Range and its use on the Plains of Eidolon for the ability to switch teleport with any target, especially Drones

Builds - Acquisition X

Mag is a Warframe based on magnetic force. She boasts high shield strength in exchange for reduced health, and her abilities make her a potent medium for crowd control and manipulation. She is one of three starter options for new players.

Normal variant:

Mag's component blueprints are acquired from The Sergeant (Iliad, Phobos). Mag can also be bought complete from Teshin for ‍60,000 Standing once players have achieved Typhoon rank in the Conclave.

Prime variant:

Mag Prime is the Primed variant of Mag, possessing increased health and energy, as well as an additional Madurai polarity.

Builds - Acquisition X

The gunslinger Mesa wields both style and power to overcome her foes in a rapid shower of ballistic ordnance. She comes with an Exalted which means you have to Mod her Peacemaker by using Secondary Mods.

Normal variant:

Mesa's component blueprints are acquired from Mutalist Alad V (Mutalist Alad V Assasination, Eris).
Each entry requires you to have a Mutalist Alad V Assassinate Key, so it is advised to do keyshare runs. You can enter 4 times for the cost of one key if no one tries to scam your squad.

Prime variant:

Mesa Prime is the Primed variant of Mesa, possessing increased armor, health and energy, as well as an additional Madurai and Vazarin polarity.

Builds - Allrounder X

Allrounder


Mesa is a beefy Killing Machine. She only needs 1 Build to make her viable in all missions.
You can use her Augment "Mesa's Waltz" if you want to or any other Exilus Mods you see fit. You can use Peacemaker while (Bullet) Jumping and so reposition yourself without her Augment.


Use two elemental mods of your choice to create your desired damage type

Builds - Acquisition X

Mysterious and mischievous, Mirage manipulates the spectrum of light to dazzle her foes. With deceitful mirror images, colorful photokinetic displays and explosive pranks up her sleeves, every battlefield becomes the stage for her next performance.

Normal variant:

Component blueprints are awarded at the end of each mission for the Hidden Messages quest. The previously awarded component must be built to obtain the next components.

Prime variant:

Mirage Prime is the Primed variant of Mirage, sporting higher shields, armor, and additional Vazarin and Naramon polarities.

Builds - Hall of Mirrors X

Hall of Mirrors


Keep your 1 and 3 active and use your weapon to deal damage

Builds - Acquisition X

Nekros is a Warframe with powers likened to that of necromancers and dark arts practitioners, his abilities exploiting the vulnerabilities of the living and the corpses of the dead.

Normal variant:

Nekros' component blueprints are acquired from Lephantis (Assassination, Orokin Derelict). You need one Orokin Assassinate Key for every entry so it is advised to look for Keysharing Groups. Each Key requires you to have 5 Lephantis Coordinates, which only drop in other Derelict missions so you have quite some farm before

Prime variant:

Nekros Prime is the Primed variant of Nekros, possessing higher shields and energy capacity, as well as an additional Naramon polarity. Frost Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Desecrate X

Desecrate


without Despoil


with Despoil


my Arbitrations Build
Since the Melee Rework "Primed Sure Footed" is mandatory in my opinion because I got killed while getting back up after a knockdown.

Builds - Acquisition X

Nezha invokes sacred fire and blazing weaponry to invigorate friends, ignite foes and insure himself from damage.

Normal variant:

As of Update 19 all blueprints are obtained from the Tenno Research Lab. Blueprints are no longer tradable.

Prime variant:

It is supposed to be released in Summer 2020

Builds - Allrounder X

Allrounder


Pick one of his Augments to change the Builds' use

Builds - Acquisition X

Epitome of the endlessly evolving Infestation, Nidus bends the vile corruption to his will, mutates his genetic potency to adapt and assimilates his victims with an insatiable parasitic hunger.

Normal variant:

Nidus' main blueprint is acquired from The Glast Gambit quest. Nidus' component blueprints are acquired from Rotation C of Infested Salvage (Oestrus, Eris).

Prime variant:

It is supposed to be released in Summer 2021

Builds - Allrounder X

Allrounder


Builds - Acquisition X

Nova is an antimatter themed Warframe who is somewhat fragile with low shield capacity, fair health and lacks in defensive abilities. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies.

Normal variant:

Nova's Main blueprint can be pruchased from the Market and her component blueprints are acquired from Raptors (Naamah, Europa)

Prime variant:

Nova Prime is the Primed variant of Nova, possessing a higher shield and energy capacity, as well as an additional Madurai polarity.
Nova Prime is currently vaulted and you cannot obtain her Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Speednova X

Speednova


High Duration and low Strength gives us a long Traveltime and a Maximum speed for enemies

without Power Donation (30% Speed increase):


with Power Donation (60% Speed increase):

Builds - Slova X

Slova


This build supports 145% Strength and high Duration for maximum slow and Traveltime

Builds - Plague Star/Plains/Wisps X

Plague Star/Plains/Wisps


This build is designed for high Range to travel long distances with her Worm Hole. You can use it to teleport Drones or to get from Wisp Location to Wisp Location

Builds - Acquisition X

Nyx is a psychic-themed Warframe released in Update 6. Her abilities allow her to disrupt movement and coordination within enemy ranks, making her a formidable ally in battle.

Normal variant:

Nyx's component blueprints are acquired from Phorid assassination missions during an Infested Invasion.

Prime variant:

Nyx Prime is the Primed variant of Nyx, possessing higher shield capacity, armor, sprint speed, as well as an additional Vazarin Pol polarity.
Nyx Prime is currently vaulted and you cannot obtain her Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Acquisition X

Oberon is a paladin among Warframes. Endowed with zealous offensive powers and sacred protective skills, he is a balanced fighter with assault and supportive capabilities.

Normal variant:

Oberon's Main blueprint can be purchased in the Market and his component blueprints are acquired from Eximus units. All Eximus units have a 1% chance to drop a component blueprints.

Prime variant:

Oberon Prime is the Primed variant of Oberon, possessing higher armor and energy capacity, as well as two additional Naramon polarities.

Builds - Healing X

Healing


This build is used in pugs or with a Squad in general. The Augment Phoenix Renewal lets us revive instantly with a 90 second cooldown.


umbral build without Phoenix Renewal

Builds - DPS X

DPS


High Duration and the Augment "Hallowed Eruption" gives us very high damage. By activating his second ability while Hallowed Ground is still active all remaining damage will be dealt immediately

Builds - Solo/Teralyst X

Solo/Teralyst


This build sports a higher Efficiency to permanently use Renewel

Builds - Acquisition X

Rhythmic and imaginative, Octavia conducts her myriad of siren songs and ambient anthems through the mystical Mandachord. Entice enemies with musical instruments that inflict melodic maladies, as the Tenno chorus synchronize their rhythm to sound the drums of war.

Normal variant:

Octavia's main blueprint is acquired upon completion of the Octavia's Anthem quest. The Chassis blueprint is rewarded from the Lua music puzzle, the Neuroptics blueprint is rewarded from Rotation C of Orokin Derelict Survival, and the Systems blueprint can be found in the A Rotation Cache of Lua Crossfire missions.

Prime variant:

It is supposed to be released in Winter 2020

Builds - Allrounder X

Allrounder


Builds - Acquisition X

Ravaged by Sentient energy, wreathed with eldritch Eidolon essence, the blighted sovereign Revenant subjugates foes through his affliction. Bestow his sacrificial legion haunted dreams, reap unseen, and spill their lifeblood upon the desolate scorched earth.

Normal variant:

Revenant's main blueprint will be awarded upon completion of Nakak's mini-quest, which is unlocked after reaching the rank of "Observer" with The Quills, opening a prompt with Nakak that allows the player to purchase the Mask of the Lost One from her. Equipping the mask on the Operator and entering the Plains of Eidolon at night will begin the mini-quest.

Revenant's component blueprints are acquired from Bounties. Acquiring and building at least two components are required to advance and complete the mini-quest.

Prime variant:

Revenant Prime will be released in Summer 2021

Builds - Speedbuild X

Speedbuild


This build may seem dubious but it works wonders if you put in 1 or 2 Forma. High mobility lets you travel greater distances while Dance Macabre to collect Energy Restores

Builds - Acquisition X

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Normal variant:

Rhino's main blueprint can be purchased in the Market and his component blueprints are acquired from Jackal (Fossa, Venus).

Prime variant:

Rhino Prime is the Primed variant of Rhino, possessing higher armor and sprint speed, as well as an additional Naramon polarity. The higher Armor also affects his Iron Skin. Rhino Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - CC-King X

CC-King


Just stomp and enemies are caught for long duration in a great area

Builds - Buff X

Buff


High Duration and High Strength give us a strong buff which lasts almost 70 seconds. The low Range requires you to be near your squadmates either in missions or while you hunt Tridolons

Builds - Index X

Index


I suggest using a Radiation/Viral Tigris Prime.
Iron Shrapnel is used to be able to recast your Iron Skin. This is important to not get caught with low remaining Armor on high levels

Builds - Acquisition X

Unleashing an endless epidemic of contagious spores, Saryn rapidly decomposes her foes with horrifying potency. Erupt caustic pustules to spread her disease, shed deceptive husks to draw enemy ire, as she injects lethal venom and exhales deadly viruses to cleanse the System with her toxic touch.

Normal variant:

Saryn's main blueprint can be purchased in the Market and her component blueprints are acquired from Kela De Thaym (Merrow, Sedna).
To be eligible to fight Kela you have to win in the Arena!

Prime variant:

Saryn Prime is the Primed variant of Saryn, possessing higher armor, energy capacity, and sprint speed, as well as an additional Madurai polarity.
Saryn Prime is currently vaulted and you cannot obtain her Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Spores X

Spores


Cast Spores on an enemy and kill them while Toxic Leash is active and everything will die in a large Area. The damage ramp up is ridiculous the higher Health the enemies have

Builds - Acquisition X

The diminutive temptress Titania and her entourage of bladed butterflies scatter their dust to disorient, enchant and beckon foes to their doom

Normal variant:

Titania's main and component blueprints are obtainable from The Silver Grove quest. The quest is obtained from the New Loka leader at any relay.

It is not advised to get rid of Titania or her parts as the only way to get Titania back is to buy her with Platinum.

Prime variant:

It is supposed to be released in Spring 2020

Builds - Acquisition X

Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.

Normal variant:

Trinity's main blueprint can be purchased from the Market and her component blueprints are acquired from Ambulas (Hades, Pluto).

Prime variant:

Trinity Prime is the Primed variant of Trinity, possessing a higher shield capacity and sprint speed, as well as an additional Madurai and Naramon polarities.
Trinity Prime is currently vaulted and you cannot obtain her Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - EV X

EV


To support your squad with infinite Energy and massive Overshields. I propose using a Macro for her 2 spamming.
This build is welcome in over 90% of any party so you most likely won't be wrong using it.


You can also aquire lots of easy Focus if using this in ESO runs (following Screenshot was taken after Zone 6)

Builds - Link X

Link


Try to keep "Link" up for 100%! You may end up dead pretty fast if this ability runs out.

Builds - Tridolon/Blessing X

Tridolon/Blessing


155% Strength provides max Damage Reduction of 75% with a high Duration (279%) for your Bless (mostly used to heal Lures). Blessing is affected by Affinity Range, so we don't need Range Mods

Builds - Acquisition X

Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence.

Normal variant:

Valkyr's component blueprints are acquired from Alad V (Themisto, Jupiter).

Prime variant:

Valkyr Prime is the Primed variant of Valkyr, possessing higher armor and energy capacity, as well as an additional Madurai Pol polarity.
Valkyr Prime is currently vaulted and you cannot obtain her Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Acquisition X

Vauban is an engineer-themed Warframe. Utilizing potent trapping modules to manipulate the battlefield to the Tenno's favor, Vauban is a versatile Warframe suitable for methodical tacticians.

Normal variant:

Vauban's main blueprint can be purchased from the Market and his component blueprints are obtained exclusively as alert mission completion rewards

Prime variant:

Vauban Prime is the Primed variant of Vauban, possessing higher shields and armor values, as well as an additional Vazarin polarity.
Vauban Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - infinite Vortex X

infinite Vortex


Makes your Vortex lasting about 5 minutes with decent enough Range

Builds - Bastille X

Bastille


Let nothing penetrate your Bastille

Builds - Acquisition X

Volt has the power to wield and bend electricity. He is highly versatile, armed with powerful abilities that can damage enemies, provide cover and complement the ranged and melee combat of his cell. The electrical nature of his abilities make him highly effective against the Corpus, with their robots in particular.

Normal variant:

Volt is one of three starter options for new players. If you didn't pick him as Starter Frame you can purchase his main and component blueprints from the Tenno Research Lab after they have been researched. Volt can also be bought complete from Teshin for 60.000 Conclave Standing once players have achieved Typhoon rank in the Conclave

Prime variant:

Volt Prime is the Primed variant of Volt, possessing higher armor and energy capacity, as well as an additional Madurai polarity.
Volt Prime is currently vaulted and you cannot obtain his Relics but if another person uses one of their remaining ones you may be able to choose it!

Builds - Dps X

Dps


152% Duration ensures the perfect timing for enemies being stunned and being able to receive the next damage and stun, so don't spam this ability. Stunned enemies won't get damage. The low Efficiency requires hefty use of consumables or an EV Trin in your team

Builds - Speed! X

Speed!


Builds - Tridolon Hunt X

Tridolon Hunt


Main focus is on his Shields to boost Amp Damage and Critical Damage to Eidolons

Builds - Acquisition X


Normal variant:

Supposed to be released in Spring 2019

Prime variant:

It is supposed to be released in Spring 2023

Builds - Acquisition X

The unruly Wukong wreaks havoc in the System with his immortal trickery and savage beatings, tipping the balance in his favor and his opponents off their feet.

Normal variant:

Wukong's blueprint and components can be researched through the Tenno Lab of the Clan Dojo. Both research and crafting require numerous Nitain Extracts, obtained almost exclusively from Alerts.

Prime variant:

It is supposed to be released in Fall 2019

Builds - Acquisition X

Light-footed and graceful, the beautiful and deadly Zephyr is in her element while airborne. With the power to bend air currents, she is an agile skyterror who delivers swift judgement from above

Normal variant:

Zephyr's blueprint can be purchased from the Tenno Lab interface in the Dojo once it has been researched. The blueprint is also required to research its components.

Prime variant:

Zephyr Prime is the Primed variant of Zephyr, featuring higher armor, energy capacity, and sprint speed, as well as an additional Madurai and Vazarin polarities.

Builds - Plains/Wisps X

Plains/Wisps


High Duration lets you fly longer distances

Builds - Arca Plasmor X

Arca Plasmor


Builds - Kohm X

Kohm


Builds - Sobek X

Sobek


Builds - Tigris (Prime) X

Tigris (Prime)


Builds - Baza X

Baza


Builds - Ignis (Wraith) X

Ignis (Wraith)


Builds - Opticor X

Opticor


Fill in the empty slots with two 90% elemental Mods to get your desired damage typ

Builds - Soma (Prime) X

Soma (Prime)


Builds - Supra (Vandal) X

Supra (Vandal)


Builds - Synapse X

Synapse


Builds - Tenora X

Tenora


Builds - Tiberon (Prime) X

Tiberon (Prime)




Builds - Lanka X

Lanka


Normal Build/non-Chroma


Chroma Build

Builds - Rubedo (Prime) X

Rubico (Prime)


Normal Build/non-Chroma


Chroma Build

Builds - Vectis (Prime) X

Vectis (Prime)


Builds - Dread X

Dread


Builds - Lenz X

Lenz


Builds - (Rakta) Cernos X

(Rakta) Cernos


Builds - Akbolto (Prime) X

Akbolto (Prime)


Builds - Akstiletto (Prime) X

Akstiletto (Prime)


Builds - Atomos X

Atomos


Builds - Catchmoon X

Catchmoon


Builds - Euphona Prime X

Euphona Prime


Builds - (Mara) Detron X

(Mara) Detron


Builds - Synoid Gammacor X

Synoid Gammacor


Builds - Hikou Prime X

Hikou Prime


Builds - Hystrix X

Hystrix


Builds - Vaykor Marelok X

Vaykor Marelok


Builds - Pandero X

Pandero


Builds - Pox X

Pox


Builds - Rattleguts X

Rattleguts


Builds - Sicarus X

Sicarus


Builds - Staticor X

Staticor


Builds - Tombfinger X

Tombfinger


Builds - Atterax X

Atterax


Builds - Balla X

Balla




Builds - Cerata X

Cerata


Builds - (Rakta) Dark Dagger X

(Rakta) Dark Dagger


Builds - Galatine (Prime) X

Galatine (Prime)


Builds - Glaive (Prime) X

Glaive (Prime)


Builds - Guandao X

Guandao


Builds - (Secura) Lecta X

(Secura) Lecta


Builds - Orthos (Prime) X

Orthos (Prime)


Builds - Paracesis X

Paracesis


The Paracesis is a special weapon with a unique feature. After you have completed the Chimera Prologue you can craft it if you are in possession of 1000 Ducats.
It's unique feature is the ability to further increase its maximum Rank up to 40. With each Forma applied you can rank it up 2 additional Levels where it also gains Damage against Sentients.

Builds - Skiajati X

Skiajati


Builds - Zenistar X

Zenistar